Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Hidden
Vital Spirit: Cannot be asleep and Rest fails.
x2
x2
x1
x1
x1/2
x1/2
#240
Magby
+
Pokémon TCG & toadettexmushina
Lv.21
#126
Magmar
+
Game Freak & willowmcplier
Lv.50
or
#268
Magmortar
+
organical.mechanical
Classic Mode
Kanto Daycare (gift)
Pokémon Mansion (static), Burned Tower, Mt. Ember, Evolve Magby (Lv21)
Evolve Magmar (Lv50 or Magmarizer)
Remix Mode
Kanto Daycare (gift), Route 3, Viridian River
Pokémon Mansion (static), Route 36, Mt. Ember, Evolve Magby (Lv21)
Evolve Magmar (Lv50 or Magmarizer)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Ember
40
100
10
25
Can burn the target.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Smog
30
70
40
20
Can poison the target.
5
Ember
40
100
10
25
Can burn the target.
8
Smokescreen
-
100
-
20
Lowers the target's accuracy one stage.
12
Feint Attack
60
-
-
20
Doesn't miss.
15
Fire Spin
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
19
Clear Smog
50
-
-
15
All of the target's stat modifiers are reset to zero.
22
Flame Burst
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
26
Confuse Ray
-
100
-
10
Confuses the target.
29
Fire Punch
75
100
10
15
Can burn the target.
33
Lava Plume
80
100
30
15
Can burn the target.
36
Lava Plume
80
100
30
15
Can burn the target.
36
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
40
Flamethrower
90
100
10
15
Can burn the target.
42
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
43
Fire Blast
110
85
10
5
Can burn the target.
49
Flamethrower
90
100
10
15
Can burn the target.
55
Fire Blast
110
85
10
5
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100
20
Raises the user's SPEED one stage.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Magma Storm
100
75
-
5
For the next 2–5 turns, the target cannot leave the field and loses 1/8th max HP each turn.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
Dynamic Punch
100
50
100
5
Confuses the target.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.
Mach Punch
40
100
-
30
Has +1 move priority.
Mega Punch
80
85
-
20
Inflicts regular damage.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Thunder Punch
75
100
10
15
Can paralyze the target.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
Dynamic Punch
100
50
100
5
Confuses the target.
Flare Blitz
120
100
10
15
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.