Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Natural Cure: Status effect is healed upon switching out.
Serene Grace: This Pokémon's moves have double their usual effect chance.
Hidden
Dry Skin: In sunny weather, lose 1/8th max HP each turn. In rain, restore 1/8th max HP each turn. Takes 1.25x damage from Fire-type moves and absorbs Water-type moves to restore 1/4th max HP.
Healer: Adjacent allies have a 30% chance of curing their major status problem each turn.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#259
Happiny
+
blaquaza
#113
Chansey
+
kingofthe_x_roads
Lv.42
#242
Blissey
+
Game Freak & holgast
#392
Trapinch
+
coram_sun & minimewtwo
Lv.35
#393
Vibrava
+
retrogamer9934
Lv.45
#334
Flygon
+
Pokémon TCG & minimewtwo
Classic Mode
Kanto Daycare (gift)
Cinnabar Island (trade), Cerulean Cave, Safari Zone A1, A2, A3, A4, Evolve Happiny (holding Oval Stone @ 5am-7pm)
Evolve Chansey (Lv42)
Kindle Road (nest),Safari Zone A5 (static), Safari Zone A5, Safari Zone Temple
Safari Zone A5, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
Remix Mode
Kanto Daycare (gift), Secret Garden
Cinnabar Island (trade), Safari Zone A2, A3, A4, Victory Road, Evolve Happiny (holding Oval Stone @ 5am-7pm)
Cerulean Cave, Evolve Chansey (Lv42)
Kindle Road (nest), Safari Zone A5 (static), Route 9, Diglett's Cave, Offshore Road, Safari Zone A5, Safari Zone Temple
Safari Zone A5, Safari Zone Temple, Evolve Trapinch (Lv35)
Evolve Vibrava (Lv45)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bite
60
100
30
25
Can make the target flinch.
Pre Evo
Boomburst
140
100
-
10
This is a sound move.
Pre Evo
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Pre Evo
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pre Evo
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Pre Evo
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Pre Evo
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
EvolveEvo
Dragon Claw
80
100
-
15
Inflicts regular damage.
1
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
1
Dragon Breath
60
100
30
20
Can paralyze the target.
1
Dragon Claw
80
100
-
15
Inflicts regular damage.
1
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
1
Feint Attack
60
-
-
20
Doesn't miss.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
5
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
5
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
8
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
9
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
12
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
12
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
15
Rock Slide
75
90
30
10
Can make the target flinch.
16
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
19
Supersonic
-
55
-
20
Confuses the target.
20
Bestow
-
-
-
15
Transfers the user's held item to the target.
22
Screech
-
85
-
40
Lowers the target's DEF two stages.
23
Minimize
-
-
-
10
Raises the user's evasion two stages.
26
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
27
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
29
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
31
Sing
-
55
-
15
Puts the target to sleep.
33
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
35
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
36
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
39
Heal Pulse
-
-
-
10
Heals the target for half its max HP.
40
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
43
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
44
Egg Bomb
100
75
-
10
Inflicts regular damage.
47
Dragon Rush
100
75
20
10
Can make the target flinch.
50
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
57
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
65
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM02
Dragon Claw
80
100
-
15
Inflicts regular damage.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Girl
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gust
40
100
-
35
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Quick Attack
40
100
-
30
Has +1 move priority.
Signal Beam
75
100
10
15
Can confuse the target.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Heal Bell
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Metronome
-
-
-
10
Selects any move at random and uses it.
Mud Bomb
65
85
30
10
Can lower the target's accuracy one stage.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.