Natural Cure: Status effect is healed upon switching out.
Serene Grace: This Pokémon's moves have double their usual effect chance.
Hidden
Healer: Adjacent allies have a 30% chance of curing their major status problem each turn.
x2
x2
x1
x1
x0
x0
#259
Happiny
+
blaquaza
#113
Chansey
+
kingofthe_x_roads
Lv.42
#242
Blissey
+
Game Freak & holgast
Classic Mode
Kanto Daycare (gift)
Cinnabar Island (trade), Cerulean Cave, Safari Zone A1, A2, A3, A4, Evolve Happiny (holding Oval Stone @ 5am-7pm)
Evolve Chansey (Lv42)
Remix Mode
Kanto Daycare (gift), Secret Garden
Cinnabar Island (trade), Safari Zone A2, A3, A4, Victory Road, Evolve Happiny (holding Oval Stone @ 5am-7pm)
Cerulean Cave, Evolve Chansey (Lv42)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
1
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Pound
40
100
-
35
Inflicts regular damage.
5
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
9
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
12
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
16
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
20
Bestow
-
-
-
15
Transfers the user's held item to the target.
23
Minimize
-
-
-
10
Raises the user's evasion two stages.
27
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
31
Sing
-
55
-
15
Puts the target to sleep.
34
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
35
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
39
Heal Pulse
-
-
-
10
Heals the target for half its max HP.
44
Egg Bomb
100
75
-
10
Inflicts regular damage.
50
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
57
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
65
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Girl
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Heal Bell
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Metronome
-
-
-
10
Selects any move at random and uses it.
Mud Bomb
65
85
30
10
Can lower the target's accuracy one stage.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Present
1
90
-
15
Randomly deals damage or heals the target.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Heal Bell
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Metronome
-
-
-
10
Selects any move at random and uses it.
Mud Bomb
65
85
30
10
Can lower the target's accuracy one stage.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.