Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Rock Head: Doesn't take recoil damage.
Hidden
Reckless: Recoil and crash moves have 1.2x power.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#111
Rhyhorn
+
The Pokémon Company & rice_farmer1898
Lv.42
#112
Rhydon
+
The Pokémon Company & ignust
Lv.55
or
#265
Rhyperior
+
Pokémon TCG & ignust
Classic Mode
Safari Zone A1, A3, A5, Victory Road
Cerulean Cave, Evolve Rhyhorn (Lv42)
Evolve Rhydon (Lv55 or Protector)
Remix Mode
Route 10, Mt. Moon Dark Room, Safari Zone A1, A2, A3, A4, A5
Mt. Silver, Evolve Rhyhorn (Lv42)
Mt. Silver Base, Evolve Rhydon (Lv55 or Protector)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
1
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
1
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
1
Horn Attack
65
100
-
25
Inflicts regular damage.
1
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
5
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
9
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
13
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
17
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
21
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
25
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
29
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
33
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
37
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
41
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
45
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
48
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
49
Megahorn
120
85
-
10
Inflicts regular damage.
53
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
55
Megahorn
120
85
-
10
Inflicts regular damage.
62
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Builder
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Rush
100
75
20
10
Can make the target flinch.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Rock Climb
90
85
20
20
Can confuse the target.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Crush Claw
75
95
50
10
Can lower the target's DEF one stage.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Dragon Rush
100
75
20
10
Can make the target flinch.
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Magnitude
1
100
-
30
Power is selected at random between 10 and 150.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Rock Climb
90
85
20
20
Can confuse the target.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.