A Hitmonchan is said to possess the spirit of a boxer who aimed to become the world champion. Having an indomitable spirit means that it will never give up.
PokémonPoké.
107
ProfessorProf.
Oak
Entry
Hitmonchan is said to be able to defeat any foe in a single punch. It has a vigorous workout routine, ranging from pushups to running long distances.
PokémonPoké.
107.107a
ProfessorProf.
gamelord64
x2
x2
x1
x1
x1/2
x1/2
#236
Tyrogue
+
The Pokémon Company & floopussoupus
Lv.20
Attack>Defense
#106
Hitmonlee
+
Game Freak & bepisgaming
Lv.20
Attack<Defense
#107
Hitmonchan
+
Game Freak & holgast
Lv.20
Attack<Defense
#237
Hitmontop
+
The Pokémon Company & anonymousjoker
Classic Mode
Pewter City (trade), Mt. Mortar (static), Route 23
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pre Evo
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Pre Evo
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
EvolveEvo
Comet Punch
X
18
85
-
15
X
Hits 2–5 times in one turn.
1
Agility
X
-
-
-
30
X
Raises the user's SPEED two stages.
1
Close Combat
X
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
1
Comet Punch
X
18
85
-
15
X
Hits 2–5 times in one turn.
1
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
1
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
1
Mach Punch
X
40
100
-
30
X
Has +1 move priority.
1
Pursuit
X
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
1
Revenge
X
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
6
Agility
X
-
-
-
30
X
Raises the user's SPEED two stages.
11
Pursuit
X
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
16
Bullet Punch
X
40
100
-
30
X
Has +1 move priority.
16
Mach Punch
X
40
100
-
30
X
Has +1 move priority.
21
Feint
X
30
100
-
10
X
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
26
Vacuum Wave
X
40
100
-
30
X
Has +1 move priority.
31
Quick Guard
X
-
-
-
15
X
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
36
Fire Punch
X
75
100
10
15
X
Can burn the target.
36
Ice Punch
X
75
100
10
15
X
Can freeze the target.
36
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
41
Sky Uppercut
X
85
90
-
15
X
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
46
Mega Punch
X
80
85
-
20
X
Inflicts regular damage.
50
Detect
X
-
-
-
5
X
No moves will hit the user for the remainder of this turn. Has +4 move priority.
56
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
61
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
66
Close Combat
X
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
X
65
100
100
20
X
Lowers the target's SPEED one stage.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM71
Stone Edge
X
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM120
Throat Chop
X
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM10
Rock Climb
X
90
85
20
20
X
Can confuse the target.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
X
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Female Ace Trainer "Korrina"
Mega Kick
X
120
75
-
5
X
Inflicts regular damage.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Host
Role Play
X
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Mat Block
-
-
-
10
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
40
100
-
30
Has +1 move priority.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch
40
100
-
30
Has +1 move priority.
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.