#105.312
Marowak/Dusclops
105.312
GROUNDGHOST
#312.105
Dusclops/Marowak
312.105
GHOSTGROUND

X
53(+7)
HP
46(-7)
X
X
73(-3)
ATK
76(+3)
X
X
123(+7)
DEF
116(-7)
X
X
53(-3)
SP.ATKSP.A
56(+3)
X
X
96(-17)
SP.DEFSP.D
113(+17)
X
X
31(-7)
SPEEDSPD
38(+7)
X
X
429(-16)
TOTALTOT
445(+16)
X

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Pressure: Moves targeting this Pokémon lose an extra PP.
Rock Head: Doesn't take recoil damage.
Hidden
Battle Armor: Immune to critical hits.
Frisk: Upon entering battle, reveal the foe's held item.

Entry
A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. However, no one has been able to confirm this theory as fact
PokémonPoké.
105.312
ProfessorProf.
Oak
Entry
It is thought that its body is hollow with only a spectral ball of fire burning inside. Its tempered and hardened spirit is not easily broken
PokémonPoké.
312.105
ProfessorProf.
Oak

x2
DARKGHOSTGRASSICEWATER
x2
x1
DRAGONFAIRYFIREFLYINGGROUNDPSYCHICSTEEL
x1
x1/2
BUGROCK
x1/2
x1/4
POISON
x1/4
x0
ELECTRICFIGHTINGNORMAL
x0

#104
Cubone
104
GROUND
Lv.28
#105
Marowak
105
GROUND
#311
Duskull
311
GHOST
Lv.37
#312
Dusclops
312
GHOST
Lv.50 or
REAPERCLOTH
#313
Dusknoir
313
GHOST

Classic Mode
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105
Hidden Forest, Hidden Tomb
Pokemon: 311
Sky Pillar, Evolve Duskull (Lv37)
Pokemon: 312
Evolve Dusclops (Lv50 or Reaper Cloth)
Pokemon: 313
Remix Mode
Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Evolve Cubone (Lv28)
Pokemon: 105
Route 22, Hidden Tomb
Pokemon: 311
Route 26, 27, Creepy House, Sky Pillar, Evolve Duskull (Lv37)
Pokemon: 312
Evolve Dusclops (Lv50 or Reaper Cloth)
Pokemon: 313

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Shadow Punch
Pokemon: 312
GHOST
PHYSICAL
60
-
-
20
Pokemon: 312
Doesn't miss.
1
Astonish
Pokemon: 312
GHOST
PHYSICAL
30
100
30
15
Pokemon: 312
Can flinch the target.
1
Bind
Pokemon: 312
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 312
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Bone Club
Pokemon: 105
GROUND
PHYSICAL
65
85
10
20
Pokemon: 105
Can make the target flinch.
1
Disable
Pokemon: 312
NORMAL
STATUS
-
100
-
20
Pokemon: 312
Disables the target's last used move for the next 4-7 turns.
1
Fire Punch
Pokemon: 312
FIRE
PHYSICAL
75
100
10
15
Pokemon: 312
Can burn the target.
1
Future Sight
Pokemon: 312
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 312
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
1
Gravity
Pokemon: 312
PSYCHIC
STATUS
-
-
-
5
Pokemon: 312
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
1
Growl
Pokemon: 105
NORMAL
STATUS
-
100
-
40
Pokemon: 105
Lowers the target's ATK one stage.
1
Headbutt
Pokemon: 105
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 105
Can make the target flinch.
1
Ice Punch
Pokemon: 312
ICE
PHYSICAL
75
100
10
15
Pokemon: 312
Can freeze the target.
1
Leer
Pokemon: 312
NORMAL
STATUS
-
100
-
30
Pokemon: 312
Lowers the target's DEF one stage.
1
Night Shade
Pokemon: 312
GHOST
SPECIAL
1
100
-
15
Pokemon: 312
Inflicts typed damage equal to the user's level.
1
Shadow Punch
Pokemon: 312
GHOST
PHYSICAL
60
-
-
20
Pokemon: 312
Doesn't miss.
1
Tail Whip
Pokemon: 105
NORMAL
STATUS
-
100
-
30
Pokemon: 105
Lowers the target's DEF one stage.
1
Thunder Punch
Pokemon: 312
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 312
Can paralyze the target.
3
Tail Whip
Pokemon: 105
NORMAL
STATUS
-
100
-
30
Pokemon: 105
Lowers the target's DEF one stage.
6
Disable
Pokemon: 312
NORMAL
STATUS
-
100
-
20
Pokemon: 312
Disables the target's last used move for the next 4-7 turns.
7
Bone Club
Pokemon: 105
GROUND
PHYSICAL
65
85
10
20
Pokemon: 105
Can make the target flinch.
9
Astonish
Pokemon: 312
GHOST
PHYSICAL
30
100
30
15
Pokemon: 312
Can flinch the target.
11
Headbutt
Pokemon: 105
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 105
Can make the target flinch.
13
Leer
Pokemon: 105
NORMAL
STATUS
-
100
-
30
Pokemon: 105
Lowers the target's DEF one stage.
14
Foresight
Pokemon: 312
NORMAL
STATUS
-
-
-
40
Pokemon: 312
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
17
Focus Energy
Pokemon: 105
NORMAL
STATUS
-
-
-
30
Pokemon: 105
User's critical hit rate is two levels higher until it leaves the field.
17
Shadow Sneak
Pokemon: 312
GHOST
PHYSICAL
40
100
-
30
Pokemon: 312
Has +1 move priority.
21
Bonemerang
Pokemon: 105
GROUND
PHYSICAL
50
90
-
10
Pokemon: 105
Hits twice in one turn.
22
Pursuit
Pokemon: 312
DARK
PHYSICAL
40
100
-
20
Pokemon: 312
Retreating Pokémon take double damage before switching out.
23
Rage
Pokemon: 105
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 105
As long as this move is in use, raises the ATK stat each time the user is hit.
25
Will-O-Wisp
Pokemon: 312
FIRE
STATUS
-
85
-
15
Pokemon: 312
Burns the target.
27
False Swipe
Pokemon: 105
NORMAL
PHYSICAL
40
100
-
40
Pokemon: 105
Will not reduce the target's HP below 1.
30
Confuse Ray
Pokemon: 312
GHOST
STATUS
-
100
-
10
Pokemon: 312
Confuses the target.
33
Curse
Pokemon: 312
GHOST
STATUS
-
-
-
10
Pokemon: 312
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
33
Thrash
Pokemon: 105
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 105
User is forced to attack with this move for 2–3 turns, leaving the user confused.
37
Fling
Pokemon: 105
DARK
PHYSICAL
1
100
-
10
Pokemon: 105
Consumes user's held item. Power and type are determined by the item.
40
Hex
Pokemon: 312
GHOST
SPECIAL
65
100
-
10
Pokemon: 312
If the target has a major status ailment, this move has double power.
43
Stomping Tantrum
Pokemon: 105
GROUND
PHYSICAL
75
100
-
10
Pokemon: 105
Power is doubled if the user's last move failed for any reason.
45
Shadow Ball
Pokemon: 312
GHOST
SPECIAL
80
100
20
15
Pokemon: 312
Can lower the target's SP.DEF one stage.
49
Endeavor
Pokemon: 105
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 105
Inflicts exactly enough damage to lower the target's HP to equal the user's.
52
Mean Look
Pokemon: 312
NORMAL
STATUS
-
-
-
5
Pokemon: 312
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
53
Double-Edge
Pokemon: 105
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 105
User loses 1/3rd the damage it inflicts in recoil.
57
Payback
Pokemon: 312
DARK
PHYSICAL
50
100
-
10
Pokemon: 312
If the target uses a move or switches out this turn, this move has double power.
59
Retaliate
Pokemon: 105
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 105
If a friendly Pokémon fainted on the previous turn, this move has double power.
64
Future Sight
Pokemon: 312
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 312
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
65
Bone Rush
Pokemon: 105
GROUND
PHYSICAL
25
90
-
10
Pokemon: 105
Hits 2–5 times in one turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
Pokemon: 312
PSYCHIC
STATUS
-
-
-
20
Pokemon: 312
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 312
DARK
STATUS
-
100
-
20
Pokemon: 312
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 312
WATER
STATUS
-
-
-
5
Pokemon: 312
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 312
PSYCHIC
STATUS
-
-
-
15
Pokemon: 312
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
Pokemon: 105
ROCK
PHYSICAL
50
100
-
15
Pokemon: 105
Removes the target's immunity to Ground-type damage.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 105
GROUND
PHYSICAL
80
100
-
10
Pokemon: 105
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 312
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 312
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 312
GHOST
SPECIAL
80
100
20
15
Pokemon: 312
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 105
FIRE
SPECIAL
90
100
10
15
Pokemon: 105
Can burn the target.
Sandstorm
Pokemon: 105
ROCK
STATUS
-
-
-
10
Pokemon: 105
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 105
FIRE
SPECIAL
110
85
10
5
Pokemon: 105
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 105
FLYING
PHYSICAL
60
-
-
20
Pokemon: 105
Doesn't miss.
Torment
Pokemon: 312
DARK
STATUS
-
100
-
15
Pokemon: 312
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 105
NORMAL
SPECIAL
40
100
-
15
Pokemon: 105
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
Pokemon: 312
PSYCHIC
STATUS
-
-
-
15
Pokemon: 312
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 105
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 105
Can lower the target's SP.DEF one stage.
False Swipe
Pokemon: 105
NORMAL
PHYSICAL
40
100
-
40
Pokemon: 105
Will not reduce the target's HP below 1.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 312
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 312
Can raise the user's SP.ATK one stage.
Incinerate
Pokemon: 105
FIRE
SPECIAL
60
100
-
15
Pokemon: 105
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 312
FIRE
STATUS
-
85
-
15
Pokemon: 312
Burns the target.
Embargo
Pokemon: 312
DARK
STATUS
-
100
-
15
Pokemon: 312
For five turns, the target cannot use its held item.
Payback
Pokemon: 312
DARK
PHYSICAL
50
100
-
10
Pokemon: 312
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 105
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 105
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 105
ROCK
PHYSICAL
100
80
-
5
Pokemon: 105
User's critical hit rate is one level higher when using this move.
Swords Dance
Pokemon: 105
NORMAL
STATUS
-
-
-
10
Pokemon: 105
Raises the user's ATK two stages.
Psych Up
Pokemon: 312
NORMAL
STATUS
-
-
-
10
Pokemon: 312
Copies the target's stat changes.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Dream Eater
Pokemon: 312
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 312
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 312
PSYCHIC
STATUS
-
-
-
5
Pokemon: 312
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Brutal Swing
Pokemon: 105
DARK
PHYSICAL
60
100
-
20
Pokemon: 105
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Infestation
Pokemon: 312
BUG
SPECIAL
20
100
-
20
Pokemon: 312
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 105
GROUND
PHYSICAL
75
100
-
10
Pokemon: 105
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 105
DARK
PHYSICAL
80
100
100
15
Pokemon: 105
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
Pokemon: 312
PSYCHIC
STATUS
-
-
-
20
Pokemon: 312
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 312
NORMAL
STATUS
-
100
-
20
Pokemon: 312
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 105
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 105
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
Pokemon: 312
DARK
SPECIAL
80
100
20
15
Pokemon: 312
Can make the target flinch.
Earth Power
Pokemon: 105
GROUND
SPECIAL
90
100
10
10
Pokemon: 105
Can lower the target's SP.DEF one stage.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Fury Cutter
Pokemon: 105
BUG
PHYSICAL
40
95
-
20
Pokemon: 105
Power doubles after every time this move is used up to 160.
Gravity
Pokemon: 312
PSYCHIC
STATUS
-
-
-
5
Pokemon: 312
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
Pokemon: 312
ICE
PHYSICAL
75
100
10
15
Pokemon: 312
Can freeze the target.
Iron Defense
Pokemon: 105
STEEL
STATUS
-
-
-
15
Pokemon: 105
Raises the user's DEF two stages.
Iron Head
Pokemon: 105
STEEL
PHYSICAL
80
100
30
15
Pokemon: 105
Can make the target flinch.
Iron Tail
Pokemon: 105
STEEL
PHYSICAL
100
75
30
15
Pokemon: 105
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 105
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 105
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Ominous Wind
Pokemon: 312
GHOST
SPECIAL
60
100
10
5
Pokemon: 312
Can raise all of the user's stats one stage.
Outrage
Pokemon: 105
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 105
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Stealth Rock
Pokemon: 105
ROCK
STATUS
-
-
-
20
Pokemon: 105
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
Pokemon: 312
DARK
PHYSICAL
70
100
-
5
Pokemon: 312
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Wonder Room
Pokemon: 312
PSYCHIC
STATUS
-
-
-
10
Pokemon: 312
For five turns, every Pokémon's DEF and SP.DEF are swapped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Shadow Bone
multiple sources
GHOST
PHYSICAL
85
100
20
10
multiple sources
Can lower the target's DEF one stage.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 104
ROCK
SPECIAL
60
100
10
5
Pokemon: 104
Can raise all of the user's stats one stage.
Belly Drum
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
User pays half its max HP to maximize its ATK stat.
Chip Away
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 104
Damage calculation ignores the target's stat modifiers, including evasion.
Destiny Bond
Pokemon: 311
GHOST
STATUS
-
-
-
5
Pokemon: 311
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Detect
Pokemon: 104
FIGHTING
STATUS
-
-
-
5
Pokemon: 104
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
Pokemon: 104
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 104
Hits twice in one turn.
Endure
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint Attack
Pokemon: 311
DARK
PHYSICAL
60
-
-
20
Pokemon: 311
Doesn't miss.
Grudge
Pokemon: 311
GHOST
STATUS
-
-
-
5
Pokemon: 311
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Imprison
Pokemon: 311
PSYCHIC
STATUS
-
-
-
10
Pokemon: 311
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Iron Head
Pokemon: 104
STEEL
PHYSICAL
80
100
30
15
Pokemon: 104
Can make the target flinch.
Memento
Pokemon: 311
DARK
STATUS
-
100
-
10
Pokemon: 311
Lowers the target's ATK and SP.ATK two stages. User faints.
Pain Split
Pokemon: 311
NORMAL
STATUS
-
-
-
20
Pokemon: 311
Averages the target's and user's remaining HP.
Perish Song
Pokemon: 104
NORMAL
STATUS
-
-
-
5
Pokemon: 104
Every Pokémon on the field will faint in 3 turns.
Screech
Pokemon: 104
NORMAL
STATUS
-
85
-
40
Pokemon: 104
Lowers the target's DEF two stages.
Skull Bash
Pokemon: 104
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 104
User then charges for one turn before attacking. Raises the user's DEF one stage.

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