#104.252
Cubone/Azurill
104.252
GROUNDFAIRY
#252.104
Azurill/Cubone
252.104
NORMALGROUND

X
50
HP
50
X
X
30(-10)
ATK
40(+10)
X
X
58(-18)
DEF
76(+18)
X
X
33(+7)
SP.ATKSP.A
26(-7)
X
X
46(+3)
SP.DEFSP.D
43(-3)
X
X
25(-5)
SPEEDSPD
30(+5)
X
X
242(-23)
TOTALTOT
265(+23)
X

Regular
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Huge Power: Its ATK stat is doubled.
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Rock Head: Doesn't take recoil damage.
Hidden
Battle Armor: Immune to critical hits.
Sap Sipper: Absorbs Grass-type moves for an ATK stage.

x2
GRASSICESTEELWATER
FIGHTINGGRASSICEWATER
x2
x1
FAIRYFIREFLYINGGHOSTGROUNDNORMALPOISONPSYCHIC
BUGDARKDRAGONFAIRYFIREFLYINGGROUNDNORMALPSYCHICSTEEL
x1
x1/2
BUGDARKFIGHTINGROCK
POISONROCK
x1/2
x0
DRAGONELECTRIC
ELECTRICGHOST
x0

#104
Cubone
104
GROUND
Lv.28
#105
Marowak
105
GROUND
#252
Azurill
252
NORMALFAIRY
Lv.15
#183
Marill
183
WATERFAIRY
Lv.18
#184
Azumarill
184
WATERFAIRY

Classic Mode
Route 10, Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Cerulean Cave, Victory Road, Evolve Cubone (Lv28)
Pokemon: 105
Kanto Daycare (gift)
Pokemon: 252
Viridian River, Evolve Azurill (Lv15)
Pokemon: 183
Mt. Mortar (static), Mt. Mortar, Viridian River, Evolve Marill (Lv18)
Pokemon: 184
Remix Mode
Pokémon Tower, Rock Tunnel
Pokemon: 104
Mt. Mortar (static), Evolve Cubone (Lv28)
Pokemon: 105
Kanto Daycare (gift), Route 1
Pokemon: 252
Route 7, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Violet City, Viridian River, Evolve Azurill (Lv15)
Pokemon: 183
Mt. Mortar (static), Route 26, Mt. Mortar, Ruins of Alph, Viridian River, Evolve Marill (Lv18)
Pokemon: 184

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
Pokemon: 104
NORMAL
STATUS
-
100
-
40
Pokemon: 104
Lowers the target's ATK one stage.
1
Splash
Pokemon: 252
NORMAL
STATUS
-
-
-
40
Pokemon: 252
Does nothing.
1
Water Gun
Pokemon: 252
WATER
SPECIAL
40
100
-
25
Pokemon: 252
Inflicts regular damage.
2
Tail Whip
Pokemon: 252
NORMAL
STATUS
-
100
-
30
Pokemon: 252
Lowers the target's DEF one stage.
3
Tail Whip
Pokemon: 104
NORMAL
STATUS
-
100
-
30
Pokemon: 104
Lowers the target's DEF one stage.
5
Water Sport
Pokemon: 252
WATER
STATUS
-
-
-
15
Pokemon: 252
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
7
Bone Club
Pokemon: 104
GROUND
PHYSICAL
65
85
10
20
Pokemon: 104
Can make the target flinch.
7
Bubble
Pokemon: 252
WATER
SPECIAL
40
100
10
30
Pokemon: 252
Can lower the target's SPEED one stage.
10
Charm
Pokemon: 252
FAIRY
STATUS
-
100
-
20
Pokemon: 252
Lowers the target's ATK two stages.
11
Headbutt
Pokemon: 104
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 104
Can make the target flinch.
13
Bubble Beam
Pokemon: 252
WATER
SPECIAL
65
100
10
20
Pokemon: 252
Can lower the target's SPEED one stage.
13
Leer
Pokemon: 104
NORMAL
STATUS
-
100
-
30
Pokemon: 104
Lowers the target's DEF one stage.
16
Helping Hand
Pokemon: 252
NORMAL
STATUS
-
-
-
20
Pokemon: 252
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
17
Focus Energy
Pokemon: 104
NORMAL
STATUS
-
-
-
30
Pokemon: 104
User's critical hit rate is two levels higher until it leaves the field.
20
Slam
Pokemon: 252
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 252
Inflicts regular damage.
21
Bonemerang
Pokemon: 104
GROUND
PHYSICAL
50
90
-
10
Pokemon: 104
Hits twice in one turn.
23
Bounce
Pokemon: 252
FLYING
PHYSICAL
85
85
30
5
Pokemon: 252
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
23
Rage
Pokemon: 104
NORMAL
PHYSICAL
20
100
-
20
Pokemon: 104
As long as this move is in use, raises the ATK stat each time the user is hit.
27
False Swipe
Pokemon: 104
NORMAL
PHYSICAL
40
100
-
40
Pokemon: 104
Will not reduce the target's HP below 1.
31
Thrash
Pokemon: 104
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 104
User is forced to attack with this move for 2–3 turns, leaving the user confused.
33
Fling
Pokemon: 104
DARK
PHYSICAL
1
100
-
10
Pokemon: 104
Consumes user's held item. Power and type are determined by the item.
37
Stomping Tantrum
Pokemon: 104
GROUND
PHYSICAL
75
100
-
10
Pokemon: 104
Power is doubled if the user's last move failed for any reason.
41
Endeavor
Pokemon: 104
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 104
Inflicts exactly enough damage to lower the target's HP to equal the user's.
43
Double-Edge
Pokemon: 104
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 104
User loses 1/3rd the damage it inflicts in recoil.
47
Retaliate
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 104
If a friendly Pokémon fainted on the previous turn, this move has double power.
51
Bone Rush
Pokemon: 104
GROUND
PHYSICAL
25
90
-
10
Pokemon: 104
Hits 2–5 times in one turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 252
ICE
STATUS
-
-
-
10
Pokemon: 252
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 104
FIRE
STATUS
-
-
-
5
Pokemon: 104
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Light Screen
Pokemon: 252
PSYCHIC
STATUS
-
-
-
30
Pokemon: 252
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 252
WATER
STATUS
-
-
-
5
Pokemon: 252
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
Pokemon: 104
ROCK
PHYSICAL
50
100
-
15
Pokemon: 104
Removes the target's immunity to Ground-type damage.
Earthquake
Pokemon: 104
GROUND
PHYSICAL
100
100
-
10
Pokemon: 104
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 104
GROUND
PHYSICAL
80
100
-
10
Pokemon: 104
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 104
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 104
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
Pokemon: 104
FIRE
SPECIAL
90
100
10
15
Pokemon: 104
Can burn the target.
Sandstorm
Pokemon: 104
ROCK
STATUS
-
-
-
10
Pokemon: 104
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Fire Blast
Pokemon: 104
FIRE
SPECIAL
110
85
10
5
Pokemon: 104
Can burn the target.
Rock Tomb
Pokemon: 104
ROCK
PHYSICAL
60
95
100
15
Pokemon: 104
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 104
FLYING
PHYSICAL
60
-
-
20
Pokemon: 104
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 104
DARK
PHYSICAL
60
100
-
25
Pokemon: 104
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 104
NORMAL
SPECIAL
40
100
-
15
Pokemon: 104
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
False Swipe
Pokemon: 104
NORMAL
PHYSICAL
40
100
-
40
Pokemon: 104
Will not reduce the target's HP below 1.
Water Pulse
Pokemon: 252
WATER
SPECIAL
60
100
20
20
Pokemon: 252
Can confuse the target.
Fling
Pokemon: 104
DARK
PHYSICAL
1
100
-
10
Pokemon: 104
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 104
FIRE
SPECIAL
60
100
-
15
Pokemon: 104
Destroys any berry the target is holding.
Retaliate
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 104
If a friendly Pokémon fainted on the previous turn, this move has double power.
Swords Dance
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
Raises the user's ATK two stages.
Bulldoze
Pokemon: 104
GROUND
PHYSICAL
60
100
100
20
Pokemon: 104
Lowers the target's SPEED one stage.
Work Up
Pokemon: 252
NORMAL
STATUS
-
-
-
30
Pokemon: 252
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Brutal Swing
Pokemon: 104
DARK
PHYSICAL
60
100
-
20
Pokemon: 104
Inflicts regular damage.
Focus Punch
Pokemon: 104
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 104
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 104
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 104
Raises the user's ATK one stage.
Scald
Pokemon: 252
WATER
SPECIAL
80
100
30
15
Pokemon: 252
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 252
WATER
SPECIAL
90
100
-
15
Pokemon: 252
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 104
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 104
Inflicts regular damage.
Waterfall
Pokemon: 252
WATER
PHYSICAL
80
100
20
15
Pokemon: 252
Can make the target flinch.
Rock Climb
Pokemon: 104
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 104
Can confuse the target.
Rock Smash
Pokemon: 104
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 104
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Earth Power
Pokemon: 104
GROUND
SPECIAL
90
100
10
10
Pokemon: 104
Can lower the target's SP.DEF one stage.
Fire Punch
Pokemon: 104
FIRE
PHYSICAL
75
100
10
15
Pokemon: 104
Can burn the target.
Fury Cutter
Pokemon: 104
BUG
PHYSICAL
40
95
-
20
Pokemon: 104
Power doubles after every time this move is used up to 160.
Hyper Voice
Pokemon: 252
NORMAL
SPECIAL
90
100
-
10
Pokemon: 252
Inflicts regular damage.
Iron Defense
Pokemon: 104
STEEL
STATUS
-
-
-
15
Pokemon: 104
Raises the user's DEF two stages.
Iron Head
Pokemon: 104
STEEL
PHYSICAL
80
100
30
15
Pokemon: 104
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
Pokemon: 104
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 104
Inflicts regular damage.
Mud-Slap
Pokemon: 104
GROUND
SPECIAL
20
100
100
10
Pokemon: 104
Lowers the target's accuracy one stage.
Stealth Rock
Pokemon: 104
ROCK
STATUS
-
-
-
20
Pokemon: 104
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Swift
Pokemon: 252
NORMAL
SPECIAL
60
-
-
20
Pokemon: 252
Doesn't miss.
Thunder Punch
Pokemon: 104
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 104
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 104
ROCK
SPECIAL
60
100
10
5
Pokemon: 104
Can raise all of the user's stats one stage.
Belly Drum
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
User pays half its max HP to maximize its ATK stat.
Body Slam
Pokemon: 252
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 252
Can paralyze the target.
Chip Away
Pokemon: 104
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 104
Damage calculation ignores the target's stat modifiers, including evasion.
Detect
Pokemon: 104
FIGHTING
STATUS
-
-
-
5
Pokemon: 104
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Kick
Pokemon: 104
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 104
Hits twice in one turn.
Encore
Pokemon: 252
NORMAL
STATUS
-
100
-
5
Pokemon: 252
Forces the target to use the last used move for 3 turns.
Endure
Pokemon: 104
NORMAL
STATUS
-
-
-
10
Pokemon: 104
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 252
DARK
STATUS
-
100
-
20
Pokemon: 252
Lowers the target's SP.DEF two stages.
Iron Head
Pokemon: 104
STEEL
PHYSICAL
80
100
30
15
Pokemon: 104
Can make the target flinch.
Muddy Water
Pokemon: 252
WATER
SPECIAL
90
85
30
10
Pokemon: 252
Can lower the target's accuracy one stage.
Perish Song
Pokemon: 104
NORMAL
STATUS
-
-
-
5
Pokemon: 104
Every Pokémon on the field will faint in 3 turns.
Refresh
Pokemon: 252
NORMAL
STATUS
-
-
-
20
Pokemon: 252
Removes burn, paralysis, or poison from the user.
Screech
Pokemon: 104
NORMAL
STATUS
-
85
-
40
Pokemon: 104
Lowers the target's DEF two stages.
Sing
Pokemon: 252
NORMAL
STATUS
-
55
-
15
Pokemon: 252
Puts the target to sleep.
Skull Bash
Pokemon: 104
NORMAL
PHYSICAL
130
100
-
10
Pokemon: 104
User then charges for one turn before attacking. Raises the user's DEF one stage.
Slam
Pokemon: 252
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 252
Inflicts regular damage.
Soak
Pokemon: 252
WATER
STATUS
-
100
-
20
Pokemon: 252
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
Tickle
Pokemon: 252
NORMAL
STATUS
-
100
-
20
Pokemon: 252
Lowers the target's ATK and DEF one stage.
Water Sport
Pokemon: 252
WATER
STATUS
-
-
-
15
Pokemon: 252
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.

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