Harvest: Each turn, there is a 50% chance it recovers the berry it ate or 100% in sunny weather.
x4
x4
x2
x2
x1
x1
x1/2
x1/2
#102
Exeggcute
+
Game Freak & kattenkg
#103
Exeggutor
+
The Pokémon Company & dayvow
Classic Mode
Vermillion City (trade), Route 35, Berry Forest, Pinkan Island, Safari Zone A1, A2, A3, A4
Evolve Exeggcute (Leaf Stone)
Remix Mode
Vermillion City (trade), Route 15, 35, Berry Forest, Safari Zone A2, A4
Evolve Exeggcute (Leaf Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bestow
-
-
-
15
Transfers the user's held item to the target.
Pre Evo
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
Pre Evo
Extrasensory
80
100
10
20
Can make the target flinch.
Pre Evo
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Pre Evo
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pre Evo
Poison Powder
-
75
-
35
Poisons the target.
Pre Evo
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pre Evo
Sleep Powder
-
75
-
15
Puts the target to sleep.
Pre Evo
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Pre Evo
Stun Spore
-
75
-
30
Paralyzes the target.
Pre Evo
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Pre Evo
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
EvolveEvo
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
1
Barrage
15
85
-
20
Hits 2–5 times in one turn.
1
Confusion
50
100
10
25
Can confuse the target.
1
Hypnosis
-
60
-
20
Puts the target to sleep.
1
Seed Bomb
80
100
-
15
Inflicts regular damage.
1
Stomp
65
100
30
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
1
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
7
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
11
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
17
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
17
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
19
Stun Spore
-
75
-
30
Paralyzes the target.
21
Poison Powder
-
75
-
35
Poisons the target.
23
Sleep Powder
-
75
-
15
Puts the target to sleep.
27
Confusion
50
100
10
25
Can confuse the target.
27
Egg Bomb
100
75
-
10
Inflicts regular damage.
33
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
37
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
37
Wood Hammer
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
43
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
47
Extrasensory
80
100
10
20
Can make the target flinch.
47
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
50
Bestow
-
-
-
15
Transfers the user's held item to the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM64
Explosion
250
100
-
5
User faints.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM101
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
TM102
Spore
-
100
-
15
Puts the target to sleep.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Girl
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Mind Blown
150
100
-
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Moonlight
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Moonlight
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.