#100.370
Voltorb/Pyukumuku
100.370
ELECTRICWATER
#370.100
Pyukumuku/Voltorb
370.100
WATERELECTRIC

X
45(-5)
HP
50(+5)
X
X
50(+10)
ATK
40(-10)
X
X
103(+27)
DEF
76(-27)
X
X
46(+8)
SP.ATKSP.A
38(-8)
X
X
80(-25)
SP.DEFSP.D
105(+25)
X
X
36(-32)
SPEEDSPD
68(+32)
X
X
360(-17)
TOTALTOT
377(+17)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Soundproof: Immune to sound-based moves.
Innards Out: Damages the attacker landing the finishing hit by the amount equal to its last HP.
Hidden
Aftermath: When knocked out by a contact move, the attacker loses 1/4th max HP.
Unaware: During damage calculation, ignores foe's stat changes except SPEED.

Entry
It bears an uncanny and unexplained resemblance to a Pok? Ball.It can eject its internal organs, which it uses to engulf its prey or battle enemies
PokémonPoké.
100.370
ProfessorProf.
Oak
Entry
It can eject its internal organs, which it uses to engulf its prey or battle enemies. Because it explodes at the slightest shock, even veteran trainers treat it with caution
PokémonPoké.
370.100
ProfessorProf.
Oak

x2
GRASSGROUND
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIGHTINGGHOSTNORMALPOISONPSYCHICROCK
x1
x1/2
FIREFLYINGICEWATER
x1/2
x1/4
STEEL
x1/4

#100
Voltorb
100
ELECTRIC
Lv.30
#101
Electrode
101
ELECTRIC
#370
Pyukumuku
370
WATER

Classic Mode
Vermillion City (trade), Power Plant (static), Route 9, 10, Power Plant
Pokemon: 100
Cinnabar Island (trade), Power Plant (static), Cerulean Cave, Power Plant, Evolve Voltorb (Lv30)
Pokemon: 101
Treasure Beach (static) (Pokéradar)
Pokemon: 370
Remix Mode
Vermillion City (trade), Power Plant (static), Route 11, Power Plant
Pokemon: 100
Cinnabar Island (trade), Power Plant (static), Bond Bridge, Evolve Voltorb (Lv30)
Pokemon: 101
Treasure Beach (static) (Pokéradar), Route 15, 19, Berry Forest, Bond Bridge, Boon Island, Chrono Island, Kindle Road, Knot Island, Safari Zone A2, Treasure Beach
Pokemon: 370

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Baton Pass
Pokemon: 370
NORMAL
STATUS
-
-
-
40
Pokemon: 370
Switch out the user but any stat changes and persistent move effects remain.
1
Bide
Pokemon: 370
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 370
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
1
Charge
Pokemon: 100
ELECTRIC
STATUS
-
-
-
20
Pokemon: 100
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Harden
Pokemon: 370
NORMAL
STATUS
-
-
-
30
Pokemon: 370
Raises the user's DEF one stage.
1
Mud Sport
Pokemon: 370
GROUND
STATUS
-
-
-
15
Pokemon: 370
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Tackle
Pokemon: 100
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 100
Inflicts regular damage.
1
Water Sport
Pokemon: 370
WATER
STATUS
-
-
-
15
Pokemon: 370
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
4
Sonic Boom
Pokemon: 100
NORMAL
SPECIAL
1
90
-
20
Pokemon: 100
Inflicts exactly 20 damage.
5
Helping Hand
Pokemon: 370
NORMAL
STATUS
-
-
-
20
Pokemon: 370
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
6
Eerie Impulse
Pokemon: 100
ELECTRIC
STATUS
-
100
-
15
Pokemon: 100
Lowers the target's SP.ATK two stages.
9
Spark
Pokemon: 100
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 100
Can paralyze the target.
9
Taunt
Pokemon: 370
DARK
STATUS
-
100
-
20
Pokemon: 370
Target is forced to only use damaging moves for the next 3–5 turns.
11
Rollout
Pokemon: 100
ROCK
PHYSICAL
30
90
-
20
Pokemon: 100
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Safeguard
Pokemon: 370
NORMAL
STATUS
-
-
-
25
Pokemon: 370
For five turns, protects friendly Pokémon from major status effects and confusion.
13
Screech
Pokemon: 100
NORMAL
STATUS
-
85
-
40
Pokemon: 100
Lowers the target's DEF two stages.
16
Charge Beam
Pokemon: 100
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 100
Can raise the user's SP.ATK one stage.
17
Counter
Pokemon: 370
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 370
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
20
Swift
Pokemon: 100
NORMAL
SPECIAL
60
-
-
20
Pokemon: 100
Doesn't miss.
21
Purify
Pokemon: 370
POISON
STATUS
-
-
-
20
Pokemon: 370
Cures the target of its major status ailment and heals the user for 50% of its max HP.
22
Electro Ball
Pokemon: 100
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 100
Hits harder the faster the user is to the target, to a maximum power of 150.
25
Curse
Pokemon: 370
GHOST
STATUS
-
-
-
10
Pokemon: 370
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
26
Self-Destruct
Pokemon: 100
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 100
User faints.
29
Gastro Acid
Pokemon: 370
POISON
STATUS
-
100
-
10
Pokemon: 370
The target's ability is disabled as long as it remains on the field.
29
Light Screen
Pokemon: 100
PSYCHIC
STATUS
-
-
-
30
Pokemon: 100
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
33
Pain Split
Pokemon: 370
NORMAL
STATUS
-
-
-
20
Pokemon: 370
Averages the target's and user's remaining HP.
34
Magnet Rise
Pokemon: 100
ELECTRIC
STATUS
-
-
-
10
Pokemon: 100
For five turns, the user is immune to ground moves.
37
Discharge
Pokemon: 100
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 100
Can paralyze the target.
37
Recover
Pokemon: 370
NORMAL
STATUS
-
-
-
10
Pokemon: 370
Heals the user for half its max HP.
41
Explosion
Pokemon: 100
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 100
User faints.
41
Soak
Pokemon: 370
WATER
STATUS
-
100
-
20
Pokemon: 370
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
45
Toxic
Pokemon: 370
POISON
STATUS
-
90
-
10
Pokemon: 370
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
46
Gyro Ball
Pokemon: 100
STEEL
PHYSICAL
1
100
-
5
Pokemon: 100
Hits harder the slower the user is to the target, to a maximum power of 150.
48
Mirror Coat
Pokemon: 100
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 100
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
49
Memento
Pokemon: 370
DARK
STATUS
-
100
-
10
Pokemon: 370
Lowers the target's ATK and SP.ATK two stages. User faints.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 370
ICE
STATUS
-
-
-
10
Pokemon: 370
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
Pokemon: 100
NORMAL
SPECIAL
60
100
-
15
Pokemon: 100
Power and type are determined by the user's IVs.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
Pokemon: 370
NORMAL
STATUS
-
-
-
25
Pokemon: 370
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
Pokemon: 100
NORMAL
PHYSICAL
1
100
-
20
Pokemon: 100
Power increases with unhappiness up to 102.
Thunderbolt
Pokemon: 100
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 100
Can paralyze the target.
Thunder
Pokemon: 100
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 100
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
Pokemon: 100
NORMAL
PHYSICAL
1
100
-
20
Pokemon: 100
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 370
PSYCHIC
STATUS
-
-
-
20
Pokemon: 370
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Torment
Pokemon: 100
DARK
STATUS
-
100
-
15
Pokemon: 100
Prevents the target from using the same move twice in a row.
Facade
Pokemon: 100
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 100
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
Pokemon: 370
NORMAL
STATUS
-
100
-
15
Pokemon: 370
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 100
DARK
PHYSICAL
60
100
-
25
Pokemon: 100
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
Pokemon: 100
NORMAL
SPECIAL
60
100
-
15
Pokemon: 100
If Round has already been used this turn, this move's power is doubled.
Charge Beam
Pokemon: 100
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 100
Can raise the user's SP.ATK one stage.
Quash
Pokemon: 370
DARK
STATUS
-
100
-
15
Pokemon: 370
Forces the target to act last this turn.
Explosion
Pokemon: 100
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 100
User faints.
Volt Switch
Pokemon: 100
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 100
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 100
ELECTRIC
STATUS
-
90
-
20
Pokemon: 100
Paralyzes the target.
Gyro Ball
Pokemon: 100
STEEL
PHYSICAL
1
100
-
5
Pokemon: 100
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
Pokemon: 370
NORMAL
STATUS
-
-
-
10
Pokemon: 370
Copies the target's stat changes.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 100
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 100
User takes 1/4 the damage it inflicts in recoil.
Toxic Spikes
Pokemon: 370
POISON
STATUS
-
-
-
20
Pokemon: 370
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Recover
Pokemon: 370
NORMAL
STATUS
-
-
-
10
Pokemon: 370
Heals the user for half its max HP.
Shock Wave
Pokemon: 100
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 100
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
Pokemon: 100
PSYCHIC
STATUS
-
-
-
20
Pokemon: 100
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 100
NORMAL
STATUS
-
100
-
20
Pokemon: 100
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Magnet Rise
Pokemon: 100
ELECTRIC
STATUS
-
-
-
10
Pokemon: 100
For five turns, the user is immune to ground moves.
Rollout
Pokemon: 100
ROCK
PHYSICAL
30
90
-
20
Pokemon: 100
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 100
BUG
SPECIAL
75
100
10
15
Pokemon: 100
Can confuse the target.
Sucker Punch
Pokemon: 100
DARK
PHYSICAL
70
100
-
5
Pokemon: 100
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
Pokemon: 100
NORMAL
SPECIAL
60
-
-
20
Pokemon: 100
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Mind Blown
multiple sources
FIRE
SPECIAL
150
100
-
5
multiple sources
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Zing Zap
multiple sources
ELECTRIC
PHYSICAL
80
100
30
10
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bestow
Pokemon: 370
NORMAL
STATUS
-
-
-
15
Pokemon: 370
Transfers the user's held item to the target.
Endure
Pokemon: 370
NORMAL
STATUS
-
-
-
10
Pokemon: 370
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Tickle
Pokemon: 370
NORMAL
STATUS
-
100
-
20
Pokemon: 370
Lowers the target's ATK and DEF one stage.

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