Static: On contact, the attacker has a 30% chance to be paralyzed.
Soundproof: Immune to sound-based moves.
Hidden
Aftermath: When knocked out by a contact move, the attacker loses 1/4th max HP.
Entry
It bears an uncanny and unexplained resemblance to a Pok? Ball. Because it explodes at the slightest shock, even veteran trainers treat it with caution.
PokémonPoké.
100
ProfessorProf.
Oak
Entry
This rare Voltorb fusion resembles a Master Ball. No one knows what causes this fusion to take on that appearance.
PokémonPoké.
100.100
ProfessorProf.
kiwikelly
x2
x2
x1
x1
x1/2
x1/2
#100
Voltorb
+
Pokémon TCG & gravestones
Lv.30
#101
Electrode
+
Game Freak & kattenkg
Classic Mode
Vermillion City (trade), Power Plant (static), Route 9, 10, Power Plant
Cinnabar Island (trade), Power Plant (static), Cerulean Cave, Power Plant, Evolve Voltorb (Lv30)
Remix Mode
Vermillion City (trade), Power Plant (static), Route 11, Power Plant
Cinnabar Island (trade), Power Plant (static), Bond Bridge, Evolve Voltorb (Lv30)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Charge
X
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
4
Sonic Boom
X
1
90
-
20
X
Inflicts exactly 20 damage.
6
Eerie Impulse
X
-
100
-
15
X
Lowers the target's SP.ATK two stages.
9
Spark
X
65
100
30
20
X
Can paralyze the target.
11
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Screech
X
-
85
-
40
X
Lowers the target's DEF two stages.
16
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
20
Swift
X
60
-
-
20
X
Doesn't miss.
22
Electro Ball
X
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
26
Self-Destruct
X
200
100
-
5
X
User faints.
29
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
34
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
37
Discharge
X
80
100
30
15
X
Can paralyze the target.
41
Explosion
X
250
100
-
5
X
User faints.
46
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
48
Mirror Coat
X
1
100
-
20
X
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM41
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM64
Explosion
X
250
100
-
5
X
User faints.
TM72
Volt Switch
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM74
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
X
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM07
Teleport
X
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Scientist
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Burglar
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Mind Blown
150
100
-
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.