#121
Starmie
121
WATERPSYCHIC
#121.121
Starmie/Starmie
121.121
WATERPSYCHIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
75
85
100
85
115
520
X

Regular
Natural Cure: Status effect is healed upon switching out.
Illuminate: Wild encounter rate increases.
Hidden
Analytic: Moves have 1.3x power when attacking last.

Entry
People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.
PokémonPoké.
121
ProfessorProf.
Oak
Entry
Each gem found across its body seemingly functions as an additional brain. Few have proven the ability to outwit this homonymous "Starmie".
PokémonPoké.
121.121
ProfessorProf.
fixthewifi

x2
BUGDARKELECTRICGHOSTGRASS
x2
x1
DRAGONFAIRYFLYINGGROUNDNORMALPOISONROCK
x1
x1/2
FIGHTINGFIREICEPSYCHICSTEELWATER
x1/2

#120
Staryu
120
WATER
WATERSTONE
#121
Starmie
121
WATERPSYCHIC

Classic Mode
Route 17, 34, Ruins of Alph, Seafoam Islands, Vermillion City
Pokemon: 120
Seafoam Islands, Evolve Staryu (Water Stone)
Pokemon: 121
Remix Mode
Route 18, 19, 31, Brine Road, Cinnabar Island, Safari Zone A2, A4, A5, Vermillion City
Pokemon: 120
Evolve Staryu (Water Stone)
Pokemon: 121

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Brine
Pokemon: 120
WATER
SPECIAL
65
100
-
10
Pokemon: 120
If the target has less than half its max HP remaining, this move has double power.
Pre Evo
Bubble Beam
Pokemon: 120
WATER
SPECIAL
65
100
10
20
Pokemon: 120
Can lower the target's SPEED one stage.
Pre Evo
Camouflage
Pokemon: 120
NORMAL
STATUS
-
-
-
20
Pokemon: 120
User's type changes according to the terrain.
Pre Evo
Cosmic Power
Pokemon: 120
PSYCHIC
STATUS
-
-
-
20
Pokemon: 120
Raises the user's DEF and SP.DEF one stage.
Pre Evo
Gyro Ball
Pokemon: 120
STEEL
PHYSICAL
1
100
-
5
Pokemon: 120
Hits harder the slower the user is to the target, to a maximum power of 150.
Pre Evo
Harden
Pokemon: 120
NORMAL
STATUS
-
-
-
30
Pokemon: 120
Raises the user's DEF one stage.
Pre Evo
Light Screen
Pokemon: 120
PSYCHIC
STATUS
-
-
-
30
Pokemon: 120
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pre Evo
Minimize
Pokemon: 120
NORMAL
STATUS
-
-
-
10
Pokemon: 120
Raises the user's evasion two stages.
Pre Evo
Power Gem
Pokemon: 120
ROCK
SPECIAL
80
100
-
20
Pokemon: 120
Inflicts regular damage.
Pre Evo
Psychic
Pokemon: 120
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 120
Can lower the target's SP.DEF one stage.
Pre Evo
Psywave
Pokemon: 120
PSYCHIC
SPECIAL
1
100
-
15
Pokemon: 120
Inflicts typeless damage randomly between 50% and 150% of the user's level.
Pre Evo
Reflect Type
Pokemon: 120
NORMAL
STATUS
-
-
-
15
Pokemon: 120
User's type changes to match the target's.
Pre Evo
Tackle
Pokemon: 120
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 120
Inflicts regular damage.
1
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.
1
Rapid Spin
X
NORMAL
PHYSICAL
20
100
-
40
X
Removes hazards from the field and frees the user from binding effects.
1
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
1
Spotlight
X
NORMAL
STATUS
-
-
-
15
X
Only the target can be attacked during the turn. Has +3 move priority.
1
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
40
Confuse Ray
X
GHOST
STATUS
-
100
-
10
X
Confuses the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Moonblast
X
FAIRY
SPECIAL
95
100
30
15
X
Can lower the target's SP.ATK one stage.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

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