Infinite Dex
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Devolve Body to
Staryu
Devolve Head to
Staryu
Devolve
#121
Starmie
+
banefulbunker
#121.121
Starmie/
Starmie
4
t3dk
Stats
X
HP
ATK
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
X
X
60
75
85
100
85
115
520
X
Abilities
Regular
Natural Cure:
Status effect is healed upon switching out.
Illuminate:
Wild encounter rate increases.
Hidden
Analytic:
Moves have 1.3x power when attacking last.
Weaknesses
x2
x2
x1
x1
x1/2
x1/2
Species
#120
Staryu
+
Unknown Artist
#121
Starmie
+
Unknown Artist
Encounters
Classic Mode
Route 17, 34, Ruins of Alph, Seafoam Islands, Vermillion City
Seafoam Islands, Evolve Staryu
(Water Stone)
Remix Mode
Route 18, 19, 31, Brine Road, Cinnabar Island, Safari Zone A2, A4, A5, Vermillion City
Evolve Staryu
(Water Stone)
Level Up
Level
Lv.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Pre Evo
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
Pre Evo
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
Pre Evo
Camouflage
-
-
-
20
User's type changes according to the terrain.
Pre Evo
Cosmic Power
-
-
-
20
Raises the user's DEF and SP.DEF one stage.
Pre Evo
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
Pre Evo
Harden
-
-
-
30
Raises the user's DEF one stage.
Pre Evo
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Pre Evo
Minimize
-
-
-
10
Raises the user's evasion two stages.
Pre Evo
Power Gem
80
100
-
20
Inflicts regular damage.
Pre Evo
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
Pre Evo
Psywave
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
Pre Evo
Reflect Type
-
-
-
15
User's type changes to match the target's.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
1
Hydro Pump
X
110
80
-
5
X
Inflicts regular damage.
1
Rapid Spin
X
20
100
-
40
X
Removes hazards from the field and frees the user from binding effects.
1
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
1
Spotlight
X
-
-
-
15
X
Only the target can be attacked during the turn. Has +3 move priority.
1
Swift
X
60
-
-
20
X
Doesn't miss.
1
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
40
Confuse Ray
X
-
100
-
10
X
Confuses the target.
TMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
TM03
Psyshock
X
80
100
-
10
X
Damage calculation uses the target's DEF.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
X
-
-
-
15
X
For three turns, all non-KO moves hit the target.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM33
Reflect
X
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
X
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM74
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM85
Dream Eater
X
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
X
80
100
10
10
X
Can lower the target's SP.DEF one stage.
TM92
Trick Room
X
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM96
Moonblast
X
95
100
30
15
X
Can lower the target's SP.ATK one stage.
TM104
Recover
X
-
-
-
10
X
Heals the user for half its max HP.
TM105
Aqua Jet
X
40
100
-
20
X
Has +1 move priority.
TM111
Dazzling Gleam
X
80
100
-
10
X
Inflicts regular damage.
TM121
Scald
X
80
100
30
15
X
Can burn the target.
HMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
HM07
Teleport
X
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
NPC Tutors
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Man
Gravity
X
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Waiter
Wonder Room
X
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Expert Tutor
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
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