Clear Body: Can't have stats lowered by other Pokémon.
Hidden
Ice Body: Heals 1/16th max HP each turn in hail.
x2
x2
x1
x1
x1/2
x1/2
Classic Mode
Submerged Temple (legendary)
Remix Mode
Submerged Temple (legendary)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
1
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
1
Explosion
250
100
-
5
User faints.
1
Icy Wind
55
95
100%
15
Lowers the target's SPEED one stage.
1
Stomp
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
7
Icy Wind
55
95
100%
15
Lowers the target's SPEED one stage.
13
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
19
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
25
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
31
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
37
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
43
Ice Beam
90
100
10%
10
Can freeze the target.
49
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
55
Lock-on
-
-
-
5
Guarantees the next move will hit the target.
55
Zap Cannon
120
50
100%
5
Paralyzes the target.
61
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
67
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
TM64
Explosion
250
100
-
5
User faints.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10%
10
Can lower the target's SP.DEF one stage.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM110
Aurora Veil
-
-
-
20
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Violet CityViolet
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.