Clear Body: Can't have stats lowered by other Pokémon.
Hidden
Ice Body: Heals 1/16th max HP each turn in hail.
Entry
Its entire body is made of Antarctic ice. After extensive studies, researchers believe the ice was formed during an ice age.
PokémonPoké.
448
ProfessorProf.
Oak
Entry
A genetic error in the fusion process corrupted the core of this Pokémon. It is paradoxically freezing and melting at the same time.
PokémonPoké.
448.448a
ProfessorProf.
Skymaster426
x2
x2
x1
x1
x1/2
x1/2
Classic Mode
Submerged Temple (legendary)
Remix Mode
Submerged Temple (legendary)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
1
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
1
Explosion
X
250
100
-
5
X
User faints.
1
Icy Wind
X
55
95
100
15
X
Lowers the target's SPEED one stage.
1
Stomp
X
65
100
30
20
X
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
7
Icy Wind
X
55
95
100
15
X
Lowers the target's SPEED one stage.
13
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
19
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
25
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
31
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
37
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
43
Ice Beam
X
90
100
10
10
X
Can freeze the target.
49
Hammer Arm
X
100
90
-
10
X
Lowers the user's SPEED one stage.
55
Lock-On
X
-
-
-
5
X
Guarantees the next move will hit the target.
55
Zap Cannon
X
120
50
100
5
X
Paralyzes the target.
61
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
67
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
X
120
70
10
5
X
Can lower the target's SP.DEF one stage.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM64
Explosion
X
250
100
-
5
X
User faints.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
X
-
-
-
20
X
Raises the user's SPEED two stages.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM79
Frost Breath
X
60
90
-
10
X
Always scores a critical hit.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
X
80
100
10
10
X
Can lower the target's SP.DEF one stage.
TM110
Aurora Veil
X
-
-
-
20
X
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TM119
Stomping Tantrum
X
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Man
Gravity
X
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Fighter
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.