#448
Regice
448
ice
#448.448
Regice/Regice
448.448
ice

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
80
50
100
100
200
50
580

Regular
Clear Body: Can't have stats lowered by other Pokémon.
Hidden
Ice Body: Heals 1/16th max HP each turn in hail.

x2
fightingfirerocksteel
x2
x1
bugdarkdragonelectricfairyflyingghostgrassgroundnormalpoisonpsychicwater
x1
x1/2
ice
x1/2

Classic Mode
Submerged Temple (legendary)
Pokemon: 448
Remix Mode
Submerged Temple (legendary)
Pokemon: 448

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
1
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
1
Explo­sion
normal
physical
250
100
-
5
User faints.
1
Icy Wind
ice
special
55
95
100%
15
Lowers the target's SPEED one stage.
1
Stomp
normal
physical
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
7
Icy Wind
ice
special
55
95
100%
15
Lowers the target's SPEED one stage.
13
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
19
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
25
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
31
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
37
Amnesia
psychic
status
-
-
-
20
Raises the user's SP.DEF two stages.
43
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
49
Hammer Arm
fighting
physical
100
90
-
10
Lowers the user's SPEED one stage.
55
Lock-on
normal
status
-
-
-
5
Guarantees the next move will hit the target.
55
Zap Cannon
electric
special
120
50
100%
5
Paralyzes the target.
61
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
67
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
ice
status
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Focus Blast
fighting
special
120
70
10%
5
Can lower the target's SP.DEF one stage.
Fling
dark
physical
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
Explo­sion
normal
physical
250
100
-
5
User faints.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Rock Polish
rock
status
-
-
-
20
Raises the user's SPEED two stages.
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Frost Breath
ice
special
60
90
-
10
Always scores a critical hit.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
steel
special
80
100
10%
10
Can lower the target's SP.DEF one stage.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Aurora Veil
ice
status
-
-
-
20
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
Focus Punch
fighting
physical
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
fighting
physical
40
100
100%
20
Raises the user's ATK one stage.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
Stomping Tantrum
ground
physical
75
100
-
10
Power is doubled if the user's last move failed for any reason.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Gravity
psychic
status
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
ice
physical
75
100
10%
15
Can freeze the target.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Super­power
fighting
physical
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
electric
physical
75
100
10%
15
Can paralyze the target.
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