#395
Bagon
395
dragon
#395.395
Bagon/Bagon
395.395
dragon

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
45
75
60
40
30
50
300

Regular
Rock Head: Doesn't take recoil damage.
Hidden
Sheer Force: Effect chance moves have 1.3x power but lose the effect.

x2
dragonfairyice
x2
x1
bugdarkfightingflyingghostgroundnormalpoisonpsychicrocksteel
x1
x1/2
electricfiregrasswater
x1/2

#395
Bagon
395
dragon
Lv.30
#396
Shelgon
396
dragon
Lv.50
#336
Salamence
336
dragonflying

Classic Mode
Safari Zone A1 (Pokéradar), Knot Island (gift)
Pokemon: 395
Evolve Bagon (Lv30)
Pokemon: 396
Evolve Shelgon (Lv50)
Pokemon: 336
Remix Mode
Safari Zone A1 (Pokéradar), Knot Island (gift), Diglett's Cave, Offshore Road
Pokemon: 395
Victory Road, Evolve Bagon (Lv30)
Pokemon: 396
Evolve Shelgon (Lv50)
Pokemon: 336

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Rage
normal
physical
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
4
Ember
fire
special
40
100
10%
25
Can burn the target.
7
Leer
normal
status
-
100
-
30
Lowers the target's DEF one stage.
10
Bite
dark
physical
60
100
30%
25
Can make the target flinch.
13
Dragon Breath
dragon
special
60
100
30%
20
Can paralyze the target.
17
Head­butt
normal
physical
70
100
30%
15
Can make the target flinch.
21
Focus Energy
normal
status
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
25
Crunch
dark
physical
80
100
20%
15
Can lower the target's DEF one stage.
29
Dragon Claw
dragon
physical
80
100
-
15
Inflicts regular damage.
34
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
39
Scary Face
normal
status
-
100
-
10
Lowers the target's SPEED two stages.
44
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
49
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cut
normal
physical
50
95
-
30
Inflicts regular damage.
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Hone Claws
dark
status
-
-
-
15
Raises the user's ATK and accuracy one stage.
Dragon Claw
dragon
physical
80
100
-
15
Inflicts regular damage.
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Brick Break
fighting
physical
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
Shadow Claw
ghost
physical
70
100
-
15
User's critical hit rate is one level higher when using this move.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Dragon Pulse
dragon
special
85
100
-
10
Inflicts regular damage.
Fury Cutter
bug
physical
40
95
-
20
Power doubles after every time this move is used up to 160.
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Out­rage
dragon
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Defense Curl
normal
status
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Dragon Dance
dragon
status
-
-
-
20
Raises the user's ATK and SPEED one stage each.
Dragon Pulse
dragon
special
85
100
-
10
Inflicts regular damage.
Dragon Rage
dragon
special
1
100
-
10
Inflicts exactly 40 damage.
Dragon Rush
dragon
physical
100
75
20%
10
Can make the target flinch.
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fire Fang
fire
physical
65
95
100%
15
Can burn the target or flinch the target. Both have their own independent effect chance.
Hydro Pump
water
special
110
80
-
5
Inflicts regular damage.
Thrash
normal
physical
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Twister
dragon
special
40
100
20%
20
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
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