Sheer Force: Effect chance moves have 1.3x power but lose the effect.
Weak Armor: After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#95
Onix
+
kpu
Lv.40
or
#208
Steelix
+
tm7724
Classic Mode
Mt. Mortar (static), Mt. Moon, Mt. Moon Summit, Mt. Silver, Rock Tunnel, Union Cave, Victory Road
Mt. Silver, Mt. Silver Base, Union Cave, Victory Road, Evolve Onix (Lv40 or Metal Coat)
Remix Mode
Mt. Mortar (static), Route 9, Mt. Moon, Rock Tunnel
Mt. Ember, Mt. Silver, Union Cave, Victory Road, Evolve Onix (Lv40 or Metal Coat)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
Pre Evo
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
1
Bind
15
85
-
20
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Fire Fang
65
95
100
15
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Harden
-
-
-
30
Raises the user's DEF one stage.
1
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
1
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
7
Rock Throw
50
90
-
15
Inflicts regular damage.
10
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
13
Rage
20
100
-
20
As long as this move is in use, raises the ATK stat each time the user is hit.
16
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
19
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
19
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
20
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
22
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
25
Dragon Breath
60
100
30
20
Can paralyze the target.
28
Slam
80
75
-
20
Inflicts regular damage.
31
Screech
-
85
-
40
Lowers the target's DEF two stages.
34
Rock Slide
75
90
30
10
Can make the target flinch.
37
Crunch
80
100
20
15
Can lower the target's DEF one stage.
37
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
40
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
43
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
46
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
49
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
52
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM64
Explosion
250
100
-
5
User faints.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
Rock Climb
90
85
20
20
Can confuse the target.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
Rock Climb
90
85
20
20
Can confuse the target.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.