#95.208
Onix/Steelix
95.208
ROCKGROUND
#208.95
Steelix/Onix
208.95
STEELGROUND

X
48(-13)
HP
61(+13)
X
X
71(+13)
ATK
58(-13)
X
X
186(+13)
DEF
173(-13)
X
X
38(-8)
SP.ATKSP.A
46(+8)
X
X
51(-7)
SP.DEFSP.D
58(+7)
X
X
43(-13)
SPEEDSPD
56(+13)
X
X
437(-15)
TOTALTOT
452(+15)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Rock Head: Doesn't take recoil damage.
Hidden
Sheer Force: Effect chance moves have 1.3x power but lose the effect.
Weak Armor: After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.

x4
GRASSWATER
-
x4
x2
FIGHTINGGROUNDICESTEEL
FIGHTINGFIREGROUNDWATER
x2
x1
BUGDARKDRAGONFAIRYGHOSTPSYCHIC
DARKGHOSTGRASSICE
x1
x1/2
FIREFLYINGNORMALROCK
BUGDRAGONFAIRYFLYINGNORMALPSYCHICSTEEL
x1/2
x1/4
POISON
ROCK
x1/4
x0
ELECTRIC
ELECTRICPOISON
x0

#95
Onix
95
ROCKGROUND
Lv.40 or
METALCOAT
#208
Steelix
208
STEELGROUND

Classic Mode
Mt. Mortar (static), Mt. Moon, Mt. Moon Summit, Mt. Silver, Rock Tunnel, Union Cave, Victory Road
Pokemon: 95
Mt. Silver, Mt. Silver Base, Union Cave, Victory Road, Evolve Onix (Lv40 or Metal Coat)
Pokemon: 208
Remix Mode
Mt. Mortar (static), Route 9, Mt. Moon, Rock Tunnel
Pokemon: 95
Mt. Ember, Mt. Silver, Union Cave, Victory Road, Evolve Onix (Lv40 or Metal Coat)
Pokemon: 208

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Rock Polish
Pokemon: 95
ROCK
STATUS
-
-
-
20
Pokemon: 95
Raises the user's SPEED two stages.
Pre Evo
Sand Tomb
Pokemon: 95
GROUND
PHYSICAL
35
85
-
15
Pokemon: 95
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
1
Bind
multiple sources
NORMAL
PHYSICAL
15
85
-
20
multiple sources
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Fire Fang
Pokemon: 208
FIRE
PHYSICAL
65
95
100
15
Pokemon: 208
Can burn the target or flinch the target. Both have their own independent effect chance.
1
Harden
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's DEF one stage.
1
Ice Fang
Pokemon: 208
ICE
PHYSICAL
65
95
100
15
Pokemon: 208
Can freeze or flinch the target. Both have their own independent effect chance.
1
Mud Sport
multiple sources
GROUND
STATUS
-
-
-
15
multiple sources
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Thunder Fang
Pokemon: 208
ELECTRIC
PHYSICAL
65
95
100
15
Pokemon: 208
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
7
Rock Throw
multiple sources
ROCK
PHYSICAL
50
90
-
15
multiple sources
Inflicts regular damage.
10
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
13
Rage
multiple sources
NORMAL
PHYSICAL
20
100
-
20
multiple sources
As long as this move is in use, raises the ATK stat each time the user is hit.
16
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
19
Autotomize
Pokemon: 208
STEEL
STATUS
-
-
-
15
Pokemon: 208
Raises the user's SPEED two stages and halves weight. Doesn't stack.
19
Rock Polish
Pokemon: 95
ROCK
STATUS
-
-
-
20
Pokemon: 95
Raises the user's SPEED two stages.
20
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
22
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
25
Dragon Breath
multiple sources
DRAGON
SPECIAL
60
100
30
20
multiple sources
Can paralyze the target.
28
Slam
multiple sources
NORMAL
PHYSICAL
80
75
-
20
multiple sources
Inflicts regular damage.
31
Screech
multiple sources
NORMAL
STATUS
-
85
-
40
multiple sources
Lowers the target's DEF two stages.
34
Rock Slide
multiple sources
ROCK
PHYSICAL
75
90
30
10
multiple sources
Can make the target flinch.
37
Crunch
Pokemon: 208
DARK
PHYSICAL
80
100
20
15
Pokemon: 208
Can lower the target's DEF one stage.
37
Sand Tomb
Pokemon: 95
GROUND
PHYSICAL
35
85
-
15
Pokemon: 95
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
40
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
43
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
46
Stone Edge
multiple sources
ROCK
PHYSICAL
100
80
-
5
multiple sources
User's critical hit rate is one level higher when using this move.
49
Double-Edge
multiple sources
NORMAL
PHYSICAL
120
100
-
15
multiple sources
User loses 1/3rd the damage it inflicts in recoil.
52
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 208
NORMAL
SPECIAL
150
90
-
5
Pokemon: 208
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Explosion
multiple sources
NORMAL
PHYSICAL
250
100
-
5
multiple sources
User faints.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 208
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 208
The user can't attack or switch out the turn after this is used.
Rock Polish
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Raises the user's SPEED two stages.
Stone Edge
multiple sources
ROCK
PHYSICAL
100
80
-
5
multiple sources
User's critical hit rate is one level higher when using this move.
Gyro Ball
multiple sources
STEEL
PHYSICAL
1
100
-
5
multiple sources
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Dragon Tail
multiple sources
DRAGON
PHYSICAL
60
90
-
10
multiple sources
Forces the target to switch out, but has -6 move priority.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
multiple sources
STEEL
SPECIAL
80
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Brutal Swing
multiple sources
DARK
PHYSICAL
60
100
-
20
multiple sources
Inflicts regular damage.
Stomping Tantrum
multiple sources
GROUND
PHYSICAL
75
100
-
10
multiple sources
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 208
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 208
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Dark Pulse
Pokemon: 208
DARK
SPECIAL
80
100
20
15
Pokemon: 208
Can make the target flinch.
Dragon Pulse
multiple sources
DRAGON
SPECIAL
85
100
-
10
multiple sources
Inflicts regular damage.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Iron Head
multiple sources
STEEL
PHYSICAL
80
100
30
15
multiple sources
Can make the target flinch.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
Pokemon: 208
ELECTRIC
STATUS
-
-
-
10
Pokemon: 208
For five turns, the user is immune to ground moves.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Block
Pokemon: 95
NORMAL
STATUS
-
-
-
5
Pokemon: 95
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Defense Curl
Pokemon: 95
NORMAL
STATUS
-
-
-
40
Pokemon: 95
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Flail
Pokemon: 95
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 95
Power increases the less HP the user has up to 200.
Heavy Slam
Pokemon: 95
STEEL
PHYSICAL
1
100
-
10
Pokemon: 95
Power maxes out at 120, depending on how much heavier the user is than the target.
Rock Blast
Pokemon: 95
ROCK
PHYSICAL
25
90
-
10
Pokemon: 95
Hits 2–5 times in one turn.
Rock Climb
Pokemon: 95
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 95
Can confuse the target.
Rollout
Pokemon: 95
ROCK
PHYSICAL
30
90
-
20
Pokemon: 95
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
Pokemon: 95
ROCK
STATUS
-
-
-
20
Pokemon: 95
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Block
Pokemon: 95
NORMAL
STATUS
-
-
-
5
Pokemon: 95
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Defense Curl
Pokemon: 95
NORMAL
STATUS
-
-
-
40
Pokemon: 95
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Flail
Pokemon: 95
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 95
Power increases the less HP the user has up to 200.
Heavy Slam
Pokemon: 95
STEEL
PHYSICAL
1
100
-
10
Pokemon: 95
Power maxes out at 120, depending on how much heavier the user is than the target.
Rock Blast
Pokemon: 95
ROCK
PHYSICAL
25
90
-
10
Pokemon: 95
Hits 2–5 times in one turn.
Rock Climb
Pokemon: 95
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 95
Can confuse the target.
Rollout
Pokemon: 95
ROCK
PHYSICAL
30
90
-
20
Pokemon: 95
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
Pokemon: 95
ROCK
STATUS
-
-
-
20
Pokemon: 95
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

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