#95
Onix
95
ROCKGROUND
#95.95
Onix/Onix
95.95
ROCKGROUND

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
35
45
160
30
45
70
385
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Rock Head: Doesn't take recoil damage.
Hidden
Weak Armor: After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.

Entry
There is a magnet in its brain that prevents an Onix from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother.
PokémonPoké.
95
ProfessorProf.
Oak
Entry
There is a magnet in its brain that prevents an Onix from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother
PokémonPoké.
95.95
ProfessorProf.
Oak

x4
GRASSWATER
x4
x2
FIGHTINGGROUNDICESTEEL
x2
x1
BUGDARKDRAGONFAIRYGHOSTPSYCHIC
x1
x1/2
FIREFLYINGNORMALROCK
x1/2
x1/4
POISON
x1/4
x0
ELECTRIC
x0

#95
Onix
95
ROCKGROUND
Lv.40 or
METALCOAT
#208
Steelix
208
STEELGROUND

Classic Mode
Mt. Mortar (static), Mt. Moon, Mt. Moon Summit, Mt. Silver, Rock Tunnel, Union Cave, Victory Road
Pokemon: 95
Mt. Silver, Mt. Silver Base, Union Cave, Victory Road, Evolve Onix (Lv40 or Metal Coat)
Pokemon: 208
Remix Mode
Mt. Mortar (static), Route 9, Mt. Moon, Rock Tunnel
Pokemon: 95
Mt. Ember, Mt. Silver, Union Cave, Victory Road, Evolve Onix (Lv40 or Metal Coat)
Pokemon: 208

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Bind
X
NORMAL
PHYSICAL
15
85
-
20
X
For 2–5 turns, the target can't escape and loses 1/16th max HP each turn.
1
Harden
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's DEF one stage.
1
Mud Sport
X
GROUND
STATUS
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
4
Curse
X
GHOST
STATUS
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
7
Rock Throw
X
ROCK
PHYSICAL
50
90
-
15
X
Inflicts regular damage.
10
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
13
Rage
X
NORMAL
PHYSICAL
20
100
-
20
X
As long as this move is in use, raises the ATK stat each time the user is hit.
16
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
19
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
20
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
22
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
25
Dragon Breath
X
DRAGON
SPECIAL
60
100
30
20
X
Can paralyze the target.
28
Slam
X
NORMAL
PHYSICAL
80
75
-
20
X
Inflicts regular damage.
31
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
34
Rock Slide
X
ROCK
PHYSICAL
75
90
30
10
X
Can make the target flinch.
37
Sand Tomb
X
GROUND
PHYSICAL
35
85
-
15
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
40
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
43
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
46
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
49
Double-Edge
X
NORMAL
PHYSICAL
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
52
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sandstorm
X
ROCK
STATUS
-
-
-
10
X
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Explosion
X
NORMAL
PHYSICAL
250
100
-
5
X
User faints.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Rock Polish
X
ROCK
STATUS
-
-
-
20
X
Raises the user's SPEED two stages.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Dragon Tail
X
DRAGON
PHYSICAL
60
90
-
10
X
Forces the target to switch out, but has -6 move priority.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Brutal Swing
X
DARK
PHYSICAL
60
100
-
20
X
Inflicts regular damage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Dragon Pulse
X
DRAGON
SPECIAL
85
100
-
10
X
Inflicts regular damage.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Block
X
NORMAL
STATUS
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Defense Curl
X
NORMAL
STATUS
-
-
-
40
X
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Flail
X
NORMAL
PHYSICAL
1
100
-
15
X
Power increases the less HP the user has up to 200.
Heavy Slam
X
STEEL
PHYSICAL
1
100
-
10
X
Power maxes out at 120, depending on how much heavier the user is than the target.
Rock Blast
X
ROCK
PHYSICAL
25
90
-
10
X
Hits 2–5 times in one turn.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

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