Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
x4
-
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
-
x0
#92
Gastly
9
stan.__.
Lv.25
#93
Haunter
+
Game Freak
or
Lv.40
#94
Gengar
+
scarecrow_924
#246
Larvitar
9
Game Freak & pinkyoshi2350
Lv.30
#247
Pupitar
8
Pokémon TCG & camquat
Lv.55
#248
Tyranitar
+
kattenkg
Classic Mode
Burned Tower, Pokémon Tower
Burned Tower, Pokémon Tower, Evolve Gastly (Lv25)
Pokémon Tower, Evolve Haunter (Lv40 or Linking Cord)
Safari Zone A4 (Pokéradar), Crimson City (trade), Mt. Silver, Mt. Silver Base
Mt. Silver, Evolve Larvitar (Lv30)
Evolve Pupitar (Lv55)
Remix Mode
Route 10, Burned Tower, Mt. Moon, Pokémon Tower
Evolve Gastly (Lv25)
Mt. Silver, Evolve Haunter (Lv40 or Linking Cord)
Safari Zone A4 (Pokéradar), Crimson City (trade), Diglett's Cave, Offshore Road
Victory Road, Evolve Larvitar (Lv30)
Mt. Silver, Evolve Pupitar (Lv55)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#92
#246
1
Bite
60
100
30%
25
Can make the target flinch.
-
1
Hypnosis
-
60
-
20
Puts the target to sleep.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
1
Lick
30
100
30%
30
Can paralyze the target.
-
5
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
5
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
-
8
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
-
10
Screech
-
85
-
40
Lowers the target's DEF two stages.
-
12
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
14
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
-
15
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
-
19
Confuse Ray
-
100
-
10
Confuses the target.
-
19
Rock Slide
75
90
30%
10
Can make the target flinch.
-
22
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
23
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
26
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
28
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
29
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
32
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
33
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
36
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
37
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
40
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
41
Crunch
80
100
20%
15
Can lower the target's DEF one stage.
-
43
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
-
46
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
47
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
-
50
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
55
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#92
#246
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
-
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
-
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
-
TM64
Explosion
250
100
-
5
User faints.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM95
Snarl
55
95
100%
15
Lowers the target's SP.ATK one stage.
-
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
-
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
-
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#92
#246
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
Crimson CityCrimson
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Route 18Route 18
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Vermillion CityVermillion
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#92.246
#246.92
Trick-or-Treat
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
Gastly/Larvitar can learn.
Larvitar/Gastly can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#92
#246
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Assurance
60
100
-
10
Double power if the target took damage this turn.
-
Astonish
30
100
30%
15
Can flinch the target.
-
Clear Smog
50
-
-
15
All of the target's stat modifiers are reset to zero.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
-
Dragon Dance
-
-
-
20
Raises the user's ATK and SPEED one stage each.
-
Fire Punch
75
100
10%
15
Can burn the target.
-
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
-
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
-
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
-
Ice Punch
75
100
10%
15
Can freeze the target.
-
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Iron Head
80
100
30%
15
Can make the target flinch.
-
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
-
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
-
Psywave
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
-
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
-
Smog
30
70
40%
20
Can poison the target.
-
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Stomp
65
100
30%
20
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.