Skill Link: Moves that hit 2-5 times always hit 5 times.
Hidden
Overcoat: Doesn't take damage from weather.
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
#90
Shellder
+
builderbosc
#91
Cloyster
+
Game Freak & goseigen
Classic Mode
Route 17, 23, 26, 27, 42, Boon Island, Brine Road, Chrono Island, Crimson City, Kin Island, Kindle Road, Knot Island, Resort Gorgeous, Ruins of Alph, Seafoam Islands, Vermillion City, Water Labyrinth
Deep Sea (static), Seafoam Islands, Evolve Shellder (Water Stone)
Remix Mode
Route 10, 19, 20, 23, 42, Boon Island, Brine Road, Cerulean Cave, Chrono Island, Crimson City, Kin Island, Kindle Road, Knot Island, Seafoam Islands, Vermillion City, Water Labyrinth
Deep Sea (static), Route 30, Dragon's Den, Seafoam Islands, Evolve Shellder (Water Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
Pre Evo
Clamp
35
85
-
15
For the next 2–5 turns, the target cannot leave the field and takes 1/8 its max HP each turn.
Pre Evo
Ice Beam
90
100
10
10
Can freeze the target.
Pre Evo
Ice Shard
40
100
-
30
Has +1 move priority.
Pre Evo
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
Pre Evo
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Pre Evo
Leer
-
100
-
30
Lowers the target's DEF one stage.
Pre Evo
Razor Shell
75
95
50
10
Can lower the target's DEF one stage.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
Pre Evo
Water Gun
40
100
-
25
Inflicts regular damage.
Pre Evo
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
1
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
1
Hydro Pump
110
80
-
5
Inflicts regular damage.
1
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
1
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
1
Supersonic
-
55
-
20
Confuses the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
1
Water Gun
40
100
-
25
Inflicts regular damage.
1
Withdraw
-
-
-
40
Raises the user's DEF one stage.
4
Withdraw
-
-
-
40
Raises the user's DEF one stage.
8
Supersonic
-
55
-
20
Confuses the target.
13
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
13
Spike Cannon
20
100
-
15
Hits 2–5 times in one turn.
16
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
20
Leer
-
100
-
30
Lowers the target's DEF one stage.
25
Clamp
35
85
-
15
For the next 2–5 turns, the target cannot leave the field and takes 1/8 its max HP each turn.
28
Ice Shard
40
100
-
30
Has +1 move priority.
28
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
32
Razor Shell
75
95
50
10
Can lower the target's DEF one stage.
37
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
40
Whirlpool
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
44
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
49
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
52
Ice Beam
90
100
10
10
Can freeze the target.
52
Icicle Crash
85
90
30
10
Can make the target flinch.
56
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
61
Hydro Pump
110
80
-
5
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM64
Explosion
250
100
-
5
User faints.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Ranger
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.
Water Pulse
60
100
20
20
Can confuse the target.
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Barrier
-
-
-
20
Raises the user's DEF two stages.
Bubble Beam
65
100
10
20
Can lower the target's SPEED one stage.
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
Mud Shot
55
95
100
15
Lowers the target's SPEED one stage.
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
Rock Blast
25
90
-
10
Hits 2–5 times in one turn.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.