Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Rain Dish: Restore 1/16th max HP each turn during rain.
x2
x2
x1
x1
x1/2
x1/2
#7
Squirtle
+
xillo
Lv.16
#8
Wartortle
+
Game Freak & holgast
Lv.36
#9
Blastoise
+
Pokémon TCG & ozaiko
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Squirtle (Lv16)
Evolve Wartortle (Lv36)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 4
Evolve Squirtle (Lv16)
Evolve Wartortle (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
1
Water Gun
40
100
-
25
Inflicts regular damage.
4
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
7
Water Gun
40
100
-
25
Inflicts regular damage.
10
Withdraw
-
-
-
40
Raises the user's DEF one stage.
13
Bubble
40
100
10
30
Can lower the target's SPEED one stage.
16
Bite
60
100
30
25
Can make the target flinch.
17
Bite
60
100
30
25
Can make the target flinch.
19
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
21
Rapid Spin
20
100
-
40
Removes hazards from the field and frees the user from binding effects.
22
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
25
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
25
Water Pulse
60
100
20
20
Can confuse the target.
28
Aqua Tail
90
90
-
10
Inflicts regular damage.
29
Water Pulse
60
100
20
20
Can confuse the target.
31
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
33
Aqua Tail
90
90
-
10
Inflicts regular damage.
34
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
37
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
37
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
40
Hydro Pump
110
80
-
5
Inflicts regular damage.
41
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
45
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
49
Hydro Pump
110
80
-
5
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM121
Scald
80
100
30
15
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Elite trainer
Dragon Pulse
85
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Gentleman
Water Pledge
50
100
-
10
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Jet
40
100
-
20
Has +1 move priority.
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
Muddy Water
90
85
30
10
Can lower the target's accuracy one stage.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Water Spout
150
100
-
5
Power increase the more HP the user has up to 150.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
Aqua Jet
40
100
-
20
Has +1 move priority.
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
Muddy Water
90
85
30
10
Can lower the target's accuracy one stage.
Mud Sport
-
-
-
15
For five turns all Electric-type moves on the field inflict 0.5x damage.
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Water Spout
150
100
-
5
Power increase the more HP the user has up to 150.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.