Route 5, Celadon City, Celadon Sewers, Viridian Forest
Safari Zone A1, A2, A4, Evolve Meowth (Lv28)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Pay Day
40
100
-
20
After the battle, receive five times the user's level in extra money for each time this move was used.
EvolveEvo
Swift
60
-
-
20
Doesn't miss.
1
Bite
60
100
30
25
Can make the target flinch.
1
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
1
Scratch
40
100
-
35
Inflicts regular damage.
1
Swift
60
-
-
20
Doesn't miss.
1
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
6
Bite
60
100
30
25
Can make the target flinch.
9
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
14
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
17
Screech
-
85
-
40
Lowers the target's DEF two stages.
22
Feint Attack
60
-
-
20
Doesn't miss.
25
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
30
Pay Day
40
100
-
20
After the battle, receive five times the user's level in extra money for each time this move was used.
32
Power Gem
80
100
-
20
Inflicts regular damage.
33
Slash
70
100
-
20
Has a one level higher critical hit chance.
37
Slash
70
100
-
20
Has a one level higher critical hit chance.
38
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
41
Assurance
60
100
-
10
Double power if the target took damage this turn.
44
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
46
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
49
Assurance
60
100
-
10
Double power if the target took damage this turn.
49
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
50
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
56
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
61
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
65
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Swift
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Parting Shot
-
100
-
20
Lowers all targets' ATK and SP.ATK one stage. Makes the user switch out.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Happy Hour
-
-
-
30
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Legendary Tutor
Happy Hour
-
-
-
30
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Foul Play
95
100
-
15
Damage is calculated using the target's ATKing stat rather than the user's.
Hypnosis
-
60
-
20
Puts the target to sleep.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Assist
-
-
-
20
Randomly uses a move from another Pokémon in the user's party.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Foul Play
95
100
-
15
Damage is calculated using the target's ATKing stat rather than the user's.
Hypnosis
-
60
-
20
Puts the target to sleep.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Odor Sleuth
-
-
-
40
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Punishment
1
100
-
5
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.