#52.53
Meowth/Persian
52.53
NORMAL
#53.52
Persian/Meowth
53.52
NORMAL

X
48(-8)
HP
56(+8)
X
X
61(+8)
ATK
53(-8)
X
X
51(+8)
DEF
43(-8)
X
X
48(-8)
SP.ATKSP.A
56(+8)
X
X
48(-8)
SP.DEFSP.D
56(+8)
X
X
106(+8)
SPEEDSPD
98(-8)
X
X
362
TOTALTOT
362
X

Regular
Limber: Can't be paralyzed.
Pickup: 10% chance to pick up items after battle.
Technician: Moves with 60 or less power have 1.5x power.
Hidden
Unnerve: Foes are unable to eat Berries.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

#52
Meowth
52
NORMAL
Lv.28
#53
Persian
53
NORMAL

Classic Mode
Route 3, 5, 6, 7, 8, 9, 16, Celadon City, Kindle Road, Viridian Forest
Pokemon: 52
Route 9, 16, Cerulean Cave, Kindle Road, Safari Zone A1, A2, A3, A4, Evolve Meowth (Lv28)
Pokemon: 53
Remix Mode
Route 5, Celadon City, Celadon Sewers, Viridian Forest
Pokemon: 52
Safari Zone A1, A2, A4, Evolve Meowth (Lv28)
Pokemon: 53

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Pay Day
Pokemon: 52
NORMAL
PHYSICAL
40
100
-
20
Pokemon: 52
After the battle, receive five times the user's level in extra money for each time this move was used.
EvolveEvo
Swift
Pokemon: 53
NORMAL
SPECIAL
60
-
-
20
Pokemon: 53
Doesn't miss.
1
Bite
Pokemon: 53
DARK
PHYSICAL
60
100
30
25
Pokemon: 53
Can make the target flinch.
1
Fake Out
Pokemon: 53
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 53
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Play Rough
Pokemon: 53
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 53
Can lower the target's ATK one stage.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Swift
Pokemon: 53
NORMAL
SPECIAL
60
-
-
20
Pokemon: 53
Doesn't miss.
1
Switcheroo
Pokemon: 53
DARK
STATUS
-
100
-
10
Pokemon: 53
User and target permanently swap held items, even if one isn't holding anything.
6
Bite
multiple sources
DARK
PHYSICAL
60
100
30
25
multiple sources
Can make the target flinch.
9
Fake Out
multiple sources
NORMAL
PHYSICAL
40
100
100
10
multiple sources
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
14
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
17
Screech
multiple sources
NORMAL
STATUS
-
85
-
40
multiple sources
Lowers the target's DEF two stages.
22
Feint Attack
multiple sources
DARK
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
25
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
30
Pay Day
Pokemon: 52
NORMAL
PHYSICAL
40
100
-
20
Pokemon: 52
After the battle, receive five times the user's level in extra money for each time this move was used.
32
Power Gem
Pokemon: 53
ROCK
SPECIAL
80
100
-
20
Pokemon: 53
Inflicts regular damage.
33
Slash
Pokemon: 52
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 52
Has a one level higher critical hit chance.
37
Slash
Pokemon: 53
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 53
Has a one level higher critical hit chance.
38
Nasty Plot
Pokemon: 52
DARK
STATUS
-
-
-
20
Pokemon: 52
Raises the user's SP.ATK two stages.
41
Assurance
Pokemon: 52
DARK
PHYSICAL
60
100
-
10
Pokemon: 52
Double power if the target took damage this turn.
44
Nasty Plot
Pokemon: 53
DARK
STATUS
-
-
-
20
Pokemon: 53
Raises the user's SP.ATK two stages.
46
Captivate
Pokemon: 52
NORMAL
STATUS
-
100
-
20
Pokemon: 52
Lowers the opposite gendered target's SP.ATK two stages.
49
Assurance
Pokemon: 53
DARK
PHYSICAL
60
100
-
10
Pokemon: 53
Double power if the target took damage this turn.
49
Night Slash
Pokemon: 52
DARK
PHYSICAL
70
100
-
15
Pokemon: 52
User's critical hit rate is one level higher when using this move.
50
Feint
Pokemon: 52
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 52
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
56
Captivate
Pokemon: 53
NORMAL
STATUS
-
100
-
20
Pokemon: 53
Lowers the opposite gendered target's SP.ATK two stages.
61
Night Slash
Pokemon: 53
DARK
PHYSICAL
70
100
-
15
Pokemon: 53
User's critical hit rate is one level higher when using this move.
65
Feint
Pokemon: 53
NORMAL
PHYSICAL
30
100
-
10
Pokemon: 53
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Roar
Pokemon: 53
NORMAL
STATUS
-
-
-
20
Pokemon: 53
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 53
NORMAL
SPECIAL
150
90
-
5
Pokemon: 53
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Embargo
Pokemon: 53
DARK
STATUS
-
100
-
15
Pokemon: 53
For five turns, the target cannot use its held item.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 53
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 53
The user can't attack or switch out the turn after this is used.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
multiple sources
BUG
PHYSICAL
70
100
-
20
multiple sources
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Play Rough
multiple sources
FAIRY
PHYSICAL
90
90
10
10
multiple sources
Can lower the target's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Throat Chop
multiple sources
DARK
PHYSICAL
80
100
100
15
multiple sources
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
multiple sources
DARK
SPECIAL
80
100
20
15
multiple sources
Can make the target flinch.
Gunk Shot
multiple sources
POISON
PHYSICAL
120
80
30
5
multiple sources
Can poison the target.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Parting Shot
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Lowers all targets' ATK and SP.ATK one stage. Makes the user switch out.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Happy Hour
Pokemon: 52
NORMAL
STATUS
-
-
-
30
Pokemon: 52
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.
Happy Hour
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Doubles prize money. Stacks with Amulet Coin. Only works once per battle.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
Pokemon: 52
PSYCHIC
STATUS
-
-
-
20
Pokemon: 52
Raises the user's SP.DEF two stages.
Assist
Pokemon: 52
NORMAL
STATUS
-
-
-
20
Pokemon: 52
Randomly uses a move from another Pokémon in the user's party.
Charm
Pokemon: 52
FAIRY
STATUS
-
100
-
20
Pokemon: 52
Lowers the target's ATK two stages.
Flail
Pokemon: 52
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 52
Power increases the less HP the user has up to 200.
Foul Play
Pokemon: 52
DARK
PHYSICAL
95
100
-
15
Pokemon: 52
Damage is calculated using the target's ATKing stat rather than the user's.
Hypnosis
Pokemon: 52
PSYCHIC
STATUS
-
60
-
20
Pokemon: 52
Puts the target to sleep.
Iron Tail
Pokemon: 52
STEEL
PHYSICAL
100
75
30
15
Pokemon: 52
Can lower the target's DEF one stage.
Last Resort
Pokemon: 52
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 52
Fails if the user hasn't used its other three moves at least once while on the field.
Odor Sleuth
Pokemon: 52
NORMAL
STATUS
-
-
-
40
Pokemon: 52
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Punishment
Pokemon: 52
DARK
PHYSICAL
1
100
-
5
Pokemon: 52
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Snatch
Pokemon: 52
DARK
STATUS
-
-
-
10
Pokemon: 52
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Spite
Pokemon: 52
GHOST
STATUS
-
100
-
10
Pokemon: 52
Lowers the PP of the target's last used move by 4.
Tail Whip
Pokemon: 52
NORMAL
STATUS
-
100
-
30
Pokemon: 52
Lowers the target's DEF one stage.
Amnesia
Pokemon: 52
PSYCHIC
STATUS
-
-
-
20
Pokemon: 52
Raises the user's SP.DEF two stages.
Assist
Pokemon: 52
NORMAL
STATUS
-
-
-
20
Pokemon: 52
Randomly uses a move from another Pokémon in the user's party.
Charm
Pokemon: 52
FAIRY
STATUS
-
100
-
20
Pokemon: 52
Lowers the target's ATK two stages.
Flail
Pokemon: 52
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 52
Power increases the less HP the user has up to 200.
Foul Play
Pokemon: 52
DARK
PHYSICAL
95
100
-
15
Pokemon: 52
Damage is calculated using the target's ATKing stat rather than the user's.
Hypnosis
Pokemon: 52
PSYCHIC
STATUS
-
60
-
20
Pokemon: 52
Puts the target to sleep.
Iron Tail
Pokemon: 52
STEEL
PHYSICAL
100
75
30
15
Pokemon: 52
Can lower the target's DEF one stage.
Last Resort
Pokemon: 52
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 52
Fails if the user hasn't used its other three moves at least once while on the field.
Odor Sleuth
Pokemon: 52
NORMAL
STATUS
-
-
-
40
Pokemon: 52
Resets the target's evasion to normal and enables Ghost-type targets to be hit by Normal and Fighting-type attacks.
Punishment
Pokemon: 52
DARK
PHYSICAL
1
100
-
5
Pokemon: 52
Power increases by 20 up to 200 for every stage any of the target's stats has been raised.
Snatch
Pokemon: 52
DARK
STATUS
-
-
-
10
Pokemon: 52
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
Spite
Pokemon: 52
GHOST
STATUS
-
100
-
10
Pokemon: 52
Lowers the PP of the target's last used move by 4.
Tail Whip
Pokemon: 52
NORMAL
STATUS
-
100
-
30
Pokemon: 52
Lowers the target's DEF one stage.

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