#483
Braixen
483
FIRE
#483.483
Braixen/Braixen
483.483
FIRE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
59
59
58
90
70
73
409
X

Regular
Blaze: Fire-type moves have 1.5x power when 1/3rd or less max HP.
Hidden
Magician: Steals the held item of a Pokémon it hits with a move.

Entry
When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies.
PokémonPoké.
483
ProfessorProf.
Oak
Entry
When the twig is plucked from its tail, friction sets the twig alight. The flame is used to send signals to its allies
PokémonPoké.
483.483
ProfessorProf.
Oak

x2
GROUNDROCKWATER
x2
x1
DARKDRAGONELECTRICFIGHTINGFLYINGGHOSTNORMALPOISONPSYCHIC
x1
x1/2
BUGFAIRYFIREGRASSICESTEEL
x1/2

#482
Fennekin
482
FIRE
Lv.16
#483
Braixen
483
FIRE
Lv.36
#484
Delphox
484
FIREPSYCHIC

Classic Mode
Viridian River (static)
Pokemon: 482
Evolve Fennekin (Lv16)
Pokemon: 483
Evolve Braixen (Lv36)
Pokemon: 484
Remix Mode
Viridian River (static), Mt. Ember
Pokemon: 482
Evolve Fennekin (Lv16)
Pokemon: 483
Evolve Braixen (Lv36)
Pokemon: 484

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
1
Scratch
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Tail Whip
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
5
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
11
Howl
X
NORMAL
STATUS
-
-
-
40
X
Raises the user's ATK one stage.
14
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
18
Psybeam
X
PSYCHIC
SPECIAL
65
100
10
20
X
Can confuse the target.
22
Fire Spin
X
FIRE
SPECIAL
35
85
-
15
X
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
28
Lucky Chant
X
NORMAL
STATUS
-
-
-
30
X
For five turns, opposing Pokémon cannot score critical hits.
31
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
36
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
41
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
45
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
49
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
52
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
56
Magic Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, passive effects of held items are negated.
59
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
X
PSYCHIC
SPECIAL
80
100
-
10
X
Damage calculation uses the target's DEF.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
X
NORMAL
PHYSICAL
50
95
-
30
X
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Pledge
X
FIRE
SPECIAL
50
100
-
10
X
When used after Water Pledge or Grass Pledge this turn, power increases to 150. With Water Pledge, chances of move's secondary effects doubles. With Grass Pledge, the target loses 1/8th max HP each turn. Both last 4 turns.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Heat Wave
Pokemon: 482
FIRE
SPECIAL
95
90
10
10
Pokemon: 482
Can burn the target. Hits adjacent Pokémon.
Hypnosis
Pokemon: 482
PSYCHIC
STATUS
-
60
-
20
Pokemon: 482
Puts the target to sleep.
Magic Coat
Pokemon: 482
PSYCHIC
STATUS
-
-
-
15
Pokemon: 482
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
Psychic Terrain
Pokemon: 482
PSYCHIC
STATUS
-
-
-
10
Pokemon: 482
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Wish
Pokemon: 482
NORMAL
STATUS
-
-
-
10
Pokemon: 482
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.

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