#35.36
Clefairy/Clefable
35.36
FAIRY
#36.35
Clefable/Clefairy
36.35
FAIRY

X
78(-8)
HP
86(+8)
X
X
61(+8)
ATK
53(-8)
X
X
64(+8)
DEF
56(-8)
X
X
68(-8)
SP.ATKSP.A
76(+8)
X
X
73(-8)
SP.DEFSP.D
81(+8)
X
X
51(+8)
SPEEDSPD
43(-8)
X
X
395
TOTALTOT
395
X

Regular
Cute Charm: On contact, attackers of the opposite gender have a 30% chance to be infatuated (50% to do nothing each turn).
Magic Guard: Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
Hidden
Unaware: During damage calculation, ignores foe's stat changes except SPEED.
Friend Guard: Not including this Pokémon, allies take 0.75x direct damage. This effect stacks.

x2
POISONSTEEL
x2
x1
ELECTRICFAIRYFIREFLYINGGHOSTGRASSGROUNDICENORMALPSYCHICROCKWATER
x1
x1/2
BUGDARKFIGHTING
x1/2
x0
DRAGON
x0

#173
Cleffa
173
FAIRY
Lv.15
#35
Clefairy
35
FAIRY
MOONSTONE
#36
Clefable
36
FAIRY

Classic Mode
Kanto Daycare (gift), Route 3, 4, Mt. Moon, Pinkan Island
Pokemon: 173
Celadon Game Corner (gift), Mt. Moon Dark Room, Pinkan Island, Evolve Cleffa (Lv15)
Pokemon: 35
Mt. Moon Summit, Evolve Clefairy (Moon Stone)
Pokemon: 36
Remix Mode
Kanto Daycare (gift), Route 3, Mt. Moon
Pokemon: 173
Celadon Game Corner (gift), Mt. Moon, Mt. Moon Summit, Evolve Cleffa (Lv15)
Pokemon: 35
Berry Forest, Mt. Moon Summit, Evolve Clefairy (Moon Stone)
Pokemon: 36

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
After You
Pokemon: 35
NORMAL
STATUS
-
-
-
15
Pokemon: 35
The target moves immediately after the user.
Pre Evo
Bestow
Pokemon: 35
NORMAL
STATUS
-
-
-
15
Pokemon: 35
Transfers the user's held item to the target.
Pre Evo
Body Slam
Pokemon: 35
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 35
Can paralyze the target.
Pre Evo
Charm
multiple sources
FAIRY
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK two stages.
Pre Evo
Copycat
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Cosmic Power
Pokemon: 35
PSYCHIC
STATUS
-
-
-
20
Pokemon: 35
Raises the user's DEF and SP.DEF one stage.
Pre Evo
Defense Curl
Pokemon: 35
NORMAL
STATUS
-
-
-
40
Pokemon: 35
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Pre Evo
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
Pre Evo
Follow Me
Pokemon: 35
NORMAL
STATUS
-
-
-
20
Pokemon: 35
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
Pre Evo
Gravity
Pokemon: 35
PSYCHIC
STATUS
-
-
-
5
Pokemon: 35
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Pre Evo
Growl
Pokemon: 35
NORMAL
STATUS
-
100
-
40
Pokemon: 35
Lowers the target's ATK one stage.
Pre Evo
Healing Wish
Pokemon: 35
PSYCHIC
STATUS
-
-
-
10
Pokemon: 35
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
Pre Evo
Lucky Chant
Pokemon: 35
NORMAL
STATUS
-
-
-
30
Pokemon: 35
For five turns, opposing Pokémon cannot score critical hits.
Pre Evo
Magical Leaf
multiple sources
GRASS
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Pre Evo
Meteor Mash
Pokemon: 35
STEEL
PHYSICAL
90
90
20
10
Pokemon: 35
Can raise the user's ATK one stage.
Pre Evo
Moonblast
Pokemon: 35
FAIRY
SPECIAL
95
100
30
15
Pokemon: 35
Can lower the target's SP.ATK one stage.
Pre Evo
Moonlight
Pokemon: 35
FAIRY
STATUS
-
-
-
5
Pokemon: 35
Heals the user for half its max HP. Affected by weather.
Pre Evo
Pound
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
Pre Evo
Stored Power
Pokemon: 35
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 35
Power increases by 20 for every stage any of the user's stats have been raised.
Pre Evo
Sweet Kiss
multiple sources
FAIRY
STATUS
-
75
-
10
multiple sources
Confuses the target.
Pre Evo
Wake-Up Slap
Pokemon: 35
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 35
Has double power against a target that is sleeping, then wakes them up.
1
Disarming Voice
multiple sources
FAIRY
SPECIAL
40
-
-
15
multiple sources
Doesn't miss.
1
Double Slap
Pokemon: 36
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 36
Hits 2–5 times in one turn.
1
Encore
Pokemon: 35
NORMAL
STATUS
-
100
-
5
Pokemon: 35
Forces the target to use the last used move for 3 turns.
1
Growl
Pokemon: 35
NORMAL
STATUS
-
100
-
40
Pokemon: 35
Lowers the target's ATK one stage.
1
Metronome
Pokemon: 36
NORMAL
STATUS
-
-
-
10
Pokemon: 36
Selects any move at random and uses it.
1
Minimize
Pokemon: 36
NORMAL
STATUS
-
-
-
10
Pokemon: 36
Raises the user's evasion two stages.
1
Pound
Pokemon: 35
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 35
Inflicts regular damage.
1
Sing
Pokemon: 36
NORMAL
STATUS
-
55
-
15
Pokemon: 36
Puts the target to sleep.
1
Spotlight
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Only the target can be attacked during the turn. Has +3 move priority.
7
Sing
Pokemon: 35
NORMAL
STATUS
-
55
-
15
Pokemon: 35
Puts the target to sleep.
10
Double Slap
Pokemon: 35
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 35
Hits 2–5 times in one turn.
13
Defense Curl
Pokemon: 35
NORMAL
STATUS
-
-
-
40
Pokemon: 35
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
16
Follow Me
Pokemon: 35
NORMAL
STATUS
-
-
-
20
Pokemon: 35
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
19
Bestow
Pokemon: 35
NORMAL
STATUS
-
-
-
15
Pokemon: 35
Transfers the user's held item to the target.
22
Wake-Up Slap
Pokemon: 35
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 35
Has double power against a target that is sleeping, then wakes them up.
25
Minimize
Pokemon: 35
NORMAL
STATUS
-
-
-
10
Pokemon: 35
Raises the user's evasion two stages.
28
Stored Power
Pokemon: 35
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 35
Power increases by 20 for every stage any of the user's stats have been raised.
31
Metronome
Pokemon: 35
NORMAL
STATUS
-
-
-
10
Pokemon: 35
Selects any move at random and uses it.
34
Cosmic Power
Pokemon: 35
PSYCHIC
STATUS
-
-
-
20
Pokemon: 35
Raises the user's DEF and SP.DEF one stage.
37
Lucky Chant
Pokemon: 35
NORMAL
STATUS
-
-
-
30
Pokemon: 35
For five turns, opposing Pokémon cannot score critical hits.
40
Body Slam
Pokemon: 35
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 35
Can paralyze the target.
43
Moonlight
Pokemon: 35
FAIRY
STATUS
-
-
-
5
Pokemon: 35
Heals the user for half its max HP. Affected by weather.
46
Moonblast
Pokemon: 35
FAIRY
SPECIAL
95
100
30
15
Pokemon: 35
Can lower the target's SP.ATK one stage.
49
Gravity
Pokemon: 35
PSYCHIC
STATUS
-
-
-
5
Pokemon: 35
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
50
Meteor Mash
Pokemon: 35
STEEL
PHYSICAL
90
90
20
10
Pokemon: 35
Can raise the user's ATK one stage.
55
Healing Wish
Pokemon: 35
PSYCHIC
STATUS
-
-
-
10
Pokemon: 35
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
58
After You
Pokemon: 35
NORMAL
STATUS
-
-
-
15
Pokemon: 35
The target moves immediately after the user.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 36
NORMAL
SPECIAL
150
90
-
5
Pokemon: 36
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
Pokemon: 36
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 36
Can lower the target's SP.DEF one stage.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 36
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 36
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Moonblast
multiple sources
FAIRY
SPECIAL
95
100
30
15
multiple sources
Can lower the target's SP.ATK one stage.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Play Rough
multiple sources
FAIRY
PHYSICAL
90
90
10
10
multiple sources
Can lower the target's ATK one stage.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
multiple sources
FIGHTING
PHYSICAL
75
100
-
10
multiple sources
Drains half the damage inflicted to heal the user.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Gravity
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Soft-Boiled
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.DEF two stages.
Aromatherapy
multiple sources
GRASS
STATUS
-
-
-
5
multiple sources
Removes major status effects and confusion from every Pokémon in the user's party.
Belly Drum
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
User pays half its max HP to maximize its ATK stat.
Covet
multiple sources
NORMAL
PHYSICAL
60
100
-
25
multiple sources
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Fake Tears
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Lowers the target's SP.DEF two stages.
Metronome
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Selects any move at random and uses it.
Mimic
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
multiple sources
NORMAL
PHYSICAL
1
90
-
15
multiple sources
Randomly deals damage or heals the target.
Splash
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.
Stored Power
multiple sources
PSYCHIC
SPECIAL
20
100
-
10
multiple sources
Power increases by 20 for every stage any of the user's stats have been raised.
Tickle
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK and DEF one stage.
Wish
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.

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