Uses the last move that was used successfully by any Pokémon, including the user.
Pre Evo
Cosmic Power
-
-
-
20
Raises the user's DEF and SP.DEF one stage.
Pre Evo
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Pre Evo
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Pre Evo
Follow Me
-
-
-
20
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
Pre Evo
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Pre Evo
Growl
-
100
-
40
Lowers the target's ATK one stage.
Pre Evo
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
Pre Evo
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Pre Evo
Magical Leaf
60
-
-
20
Doesn't miss.
Pre Evo
Meteor Mash
90
90
20
10
Can raise the user's ATK one stage.
Pre Evo
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
Pre Evo
Moonlight
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Pre Evo
Pound
40
100
-
35
Inflicts regular damage.
Pre Evo
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
Pre Evo
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
1
Disarming Voice
40
-
-
15
Doesn't miss.
1
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
1
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Metronome
-
-
-
10
Selects any move at random and uses it.
1
Minimize
-
-
-
10
Raises the user's evasion two stages.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Sing
-
55
-
15
Puts the target to sleep.
1
Spotlight
-
-
-
15
Only the target can be attacked during the turn. Has +3 move priority.
7
Sing
-
55
-
15
Puts the target to sleep.
10
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
13
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
16
Follow Me
-
-
-
20
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
19
Bestow
-
-
-
15
Transfers the user's held item to the target.
22
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
25
Minimize
-
-
-
10
Raises the user's evasion two stages.
28
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
31
Metronome
-
-
-
10
Selects any move at random and uses it.
34
Cosmic Power
-
-
-
20
Raises the user's DEF and SP.DEF one stage.
37
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
40
Body Slam
85
100
30
15
Can paralyze the target.
43
Moonlight
-
-
-
5
Heals the user for half its max HP. Affected by weather.
46
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
49
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
50
Meteor Mash
90
90
20
10
Can raise the user's ATK one stage.
55
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
58
After You
-
-
-
15
The target moves immediately after the user.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Girl
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Metronome
-
-
-
10
Selects any move at random and uses it.
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Present
1
90
-
15
Randomly deals damage or heals the target.
Splash
-
-
-
40
Does nothing.
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.