Slow Start: Upon entering battle, has half its ATK and SPEED for 5 turns.
Water Compaction: DEF rises two stages when hit by a Water-type move.
Hidden
Sand Veil: 1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Mold Breaker: Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#346
Regigigas
+
goldstarknight
#459
Sandygast
6
Pokémon TCG & capwolfbane
Lv.42
#460
Palossand
5
Smogon & cristata
Classic Mode
Sealed Chambers (legendary)
Destroying Sandcastles (static)
Evolve Sandygast (Lv42)
Remix Mode
Sealed Chambers (legendary)
Destroying Sandcastles (static), Route 11, 13, Boon Island, Brine Road, Chrono Island, Deep Sea, Kindle Road, Treasure Beach
Bond Bridge, Evolve Sandygast (Lv42)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#346
#460
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
1
Astonish
30
100
30%
15
Can flinch the target.
-
1
Confuse Ray
-
100
-
10
Confuses the target.
-
1
Crush Grip
1
100
-
5
Power increase the more HP the user has up to 121.
-
1
Dizzy Punch
70
100
20%
10
Can confuse the target.
-
1
Fire Punch
75
100
10%
15
Can burn the target.
-
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
1
Harden
-
-
-
30
Raises the user's DEF one stage.
-
1
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
-
1
Ice Punch
75
100
10%
15
Can freeze the target.
-
1
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
-
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
1
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
5
Astonish
30
100
30%
15
Can flinch the target.
-
9
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
14
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
18
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
-
23
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
25
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
-
27
Hypnosis
-
60
-
20
Puts the target to sleep.
-
32
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
36
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
-
40
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
-
41
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
47
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
50
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
54
Shore Up
-
-
-
10
Heals the user for 1/2 its max HP. During a sandstorm, the healing is increased to 2/3.
-
60
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
65
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
75
Crush Grip
1
100
-
5
Power increase the more HP the user has up to 121.
-
90
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
-
100
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#346
#460
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
-
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM60
Quash
-
100
-
15
Forces the target to act last this turn.
-
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#346
#460
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Violet CityViolet
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
-
Radio TowerRadio Tower
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Celadon CityCeladon
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#346.460
#460.346
Darkest Lariat
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Regigigas/Palossand can learn.
Palossand/Regigigas can learn.
Heat Crash
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Regigigas/Palossand can learn.
Palossand/Regigigas can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#346
#460
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
-
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
-
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
-
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).