Pressure: Moves targeting this Pokémon lose an extra PP.
Entry
It breathes through nostrils that it raises above the sea. By inhaling to its maximum capacity, a Wailord can dive close to 10,000 feet beneath the waves.
PokémonPoké.
314
ProfessorProf.
Oak
Entry
It breathes through nostrils that it raises above the sea. By inhaling to its maximum capacity, a Wailord can dive close to 10,000 feet beneath the waves
PokémonPoké.
314.314
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
#387
Wailmer
+
Pokémon TCG & kattenkg
Lv.40
#314
Wailord
+
Game Freak & hero.drawing
Classic Mode
Brine Road, Kindle Road, Knot Island, Offshore Road
Power maxes out at 120, depending on how much heavier the user is than the target.
1
Noble Roar
X
-
-
-
30
X
Lowers the target's ATK and SP.ATK one stage.
1
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
1
Soak
X
-
100
-
20
X
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
1
Splash
X
-
-
-
40
X
Does nothing.
1
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
4
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
7
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
10
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Whirlpool
X
35
85
-
15
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
16
Astonish
X
30
100
30
15
X
Can flinch the target.
19
Water Pulse
X
60
100
20
20
X
Can confuse the target.
22
Mist
X
-
-
-
30
X
For five turns, the user's side of the field are immune to stat-lowering effects.
25
Brine
X
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
29
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
33
Water Spout
X
150
100
-
5
X
Power increase the more HP the user has up to 150.
37
Amnesia
X
-
-
-
20
X
Raises the user's SP.DEF two stages.
44
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
51
Bounce
X
85
85
30
5
X
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
58
Hydro Pump
X
110
80
-
5
X
Inflicts regular damage.
65
Heavy Slam
X
1
100
-
10
X
Power maxes out at 120, depending on how much heavier the user is than the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM121
Scald
X
80
100
30
15
X
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
Man
Iron Head
X
80
100
30
15
X
Can make the target flinch.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Accordion player
Zen Headbutt
X
80
90
20
15
X
Can make the target flinch.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Body Slam
85
100
30
15
Can paralyze the target.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Fissure
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
Soak
-
100
-
20
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.