Storm Drain: Draws in and absorbs all Water-type moves for a SP.ATK stage.
Weak Armor: After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.
x4
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x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
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x1/4
x0
x0
#227
Skarmory
+
Game Freak & banefulbunker
#301
Lileep
6
mykoloth94
Lv.40
#302
Cradily
7
jaters
Classic Mode
Cinnabar Island (trade), Blackthorn City, Ice Mountains, Mt. Silver
S.S. Anne (gift), Rock Smash (fossil)
Evolve Lileep (Lv40)
Remix Mode
Cinnabar Island (trade), Route 17, Blackthorn City, Offshore Road, Sky Pillar
S.S. Anne (gift), Rock Smash (fossil), Kindle Road
Tohjo Falls, Evolve Lileep (Lv40)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#227
#302
1
Acid
40
100
10%
30
Can lower the target's SP.DEF one stage.
-
1
Astonish
30
100
30%
15
Can flinch the target.
-
1
Constrict
10
100
10%
35
Can lower the target's SPEED one stage.
-
1
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
-
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
-
1
Peck
35
100
-
35
Inflicts regular damage.
-
1
Wring Out
1
100
-
5
Power increase the more HP the foe has up to 121.
-
5
Acid
40
100
10%
30
Can lower the target's SP.DEF one stage.
-
6
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
9
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
-
9
Metal Claw
50
95
10%
35
Can raise the user's ATK one stage.
-
12
Air Cutter
60
95
-
25
User's critical hit rate is one level higher when using this move.
-
13
Confuse Ray
-
100
-
10
Confuses the target.
-
17
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
17
Fury Attack
15
85
-
20
Hits 2–5 times in one turn.
-
20
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
-
21
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
-
23
Swift
60
-
-
20
Doesn't miss.
-
26
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
-
28
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
-
31
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
31
Gastro Acid
-
100
-
10
The target's ability is disabled as long as it remains on the field.
-
34
Steel Wing
70
90
10%
25
Can raise the user's DEF one stage.
-
36
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
-
38
Slash
70
100
-
20
Has a one level higher critical hit chance.
-
42
Metal Sound
-
85
-
40
Lowers the target's SP.DEF two stages.
-
44
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
45
Air Slash
75
95
30%
15
Can make the target flinch.
-
50
Autotomize
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
-
52
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
-
52
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
-
52
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
-
53
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
-
61
Wring Out
1
100
-
5
Power increase the more HP the foe has up to 121.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#227
#302
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM34
Sludge Wave
95
100
10%
10
Can poison the target.
-
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
-
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM58
Sky Drop
60
100
-
10
The user and target fly into the sky and can't attack for a turn. The target drops the next turn.
-
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
-
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
-
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
-
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
-
TM108
Sky Attack
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
-
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
TM118
Steel Wing
70
90
10%
25
Can raise the user's DEF one stage.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#227
#302
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
-
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
-
Cinnabar IslandCinnabar
Earth Power
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
Route 10Route 10
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
-
Fuchsia CityFuchsia
Iron Head
80
100
30%
15
Can make the target flinch.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
-
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#227
#302
Assurance
60
100
-
10
Double power if the target took damage this turn.
-
Barrier
-
-
-
20
Raises the user's DEF two stages.
-
Brave Bird
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Drill Peck
80
100
-
20
Inflicts regular damage.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Guard Swap
-
-
-
10
User swaps its DEF and SP.DEF modifiers with the target.
-
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
-
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
-
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
-
Recover
-
-
-
10
Heals the user for half its max HP.
-
Sky Attack
140
90
30%
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
-
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
-
Whirlwind
-
-
-
20
Forces the target to switch out, but has -6 move priority.