Can burn the target or flinch the target. Both have their own independent effect chance.
1
Guillotine
1
30
-
5
One-hit KO. Fails if the user is a lower level than the target.
1
Harden
-
-
-
30
Raises the user's DEF one stage.
1
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
1
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
1
Poison Jab
80
100
30
20
Can poison the target.
1
Poison Sting
15
100
30
35
Can poison the target.
1
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
1
Thunder Fang
65
95
100
15
Can paralyze or flinch the target. Both have their own independent effect chance.
4
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
7
Harden
-
-
-
30
Raises the user's DEF one stage.
10
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
13
Quick Attack
40
100
-
30
Has +1 move priority.
16
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
19
Feint Attack
60
-
-
20
Doesn't miss.
22
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
27
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
27
Slash
70
100
-
20
Has a one level higher critical hit chance.
30
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
35
Screech
-
85
-
40
Lowers the target's DEF two stages.
40
X-Scissor
80
100
-
15
Inflicts regular damage.
45
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
50
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
55
Guillotine
1
30
-
5
One-hit KO. Fails if the user is a lower level than the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Bearded Man
Crabhammer
100
90
-
10
User's critical hit rate is one level higher when using this move.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Cross Poison
70
100
10
20
User's critical hit rate is one level higher when using this move. Can poison the target.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Power Trick
-
-
-
10
The user's original ATK and DEF are swapped.
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
Rock Climb
90
85
20
20
Can confuse the target.
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wing Attack
60
100
-
35
Inflicts regular damage.
Agility
-
-
-
30
Raises the user's SPEED two stages.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Cross Poison
70
100
10
20
User's critical hit rate is one level higher when using this move. Can poison the target.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Poison Tail
50
100
10
25
User's critical hit rate is one level higher when using this move. Can poison the target.
Power Trick
-
-
-
10
The user's original ATK and DEF are swapped.
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
Rock Climb
90
85
20
20
Can confuse the target.
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.