Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hidden
Telepathy: Immune to damage from ally's moves.
Sap Sipper: Absorbs Grass-type moves for an ATK stage.
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
x0
#253
Wynaut
8
kiwikelly
Lv.15
#202
Wobbuffet
+
kingofthe_x_roads
#252
Azurill
+
kiwikelly
Lv.15
#183
Marill
6
Game Freak & holgast
Lv.18
#184
Azumarill
9
jalexation
Classic Mode
Lavender Town (gift)
Mt. Mortar (static), Dark Cave, Evolve Wynaut (Lv15)
Kanto Daycare (gift)
Viridian River, Evolve Azurill (Lv15)
Mt. Mortar (static), Mt. Mortar, Viridian River, Evolve Marill (Lv18)
Remix Mode
Lavender Town (gift), Mt. Moon
Mt. Mortar (static), Dark Cave, Lake of Rage, Evolve Wynaut (Lv15)
Kanto Daycare (gift), Route 1
Route 7, Ruins of Alph, Safari Zone A1, A2, A3, A4, A5, Violet City, Viridian River, Evolve Azurill (Lv15)
Mt. Mortar (static), Route 26, Mt. Mortar, Ruins of Alph, Viridian River, Evolve Marill (Lv18)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#202
#252
Prev Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Wobbuffet previous evolution only.
Prev Evo
-
Prev Evo
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Wobbuffet previous evolution only.
Prev Evo
-
Prev Evo
Splash
-
-
-
40
Does nothing.
Wobbuffet previous evolution only.
Prev Evo
1
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
1
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
-
1
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
-
1
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
1
Water Gun
40
100
-
25
Inflicts regular damage.
-
2
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
5
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
-
7
Bubble
40
100
10%
30
Can lower the target's SPEED one stage.
-
10
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
13
Bubblebeam
65
100
10%
20
Can lower the target's SPEED one stage.
-
16
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
-
20
Slam
80
75
-
20
Inflicts regular damage.
-
23
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#202
#252
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
-
HM05
Waterfall
80
100
20%
15
Can make the target flinch.
-
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
-
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
-
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
-
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
-
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
-
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
-
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
-
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
-
TM121
Scald
80
100
30%
15
Can burn the target.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#202
#252
Celadon CityCeladon
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#202.252
#252.202
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Wobbuffet/Azurill can learn.
Teach to #252 before fusing.Pre Fusion
Teach to #252 before fusing.Pre Fusion
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Wobbuffet/Azurill can learn.
Azurill/Wobbuffet can learn.
Topsy-Turvy
-
-
-
20
Inverts the target's stat modifiers.
Wobbuffet/Azurill can learn.
Azurill/Wobbuffet can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#202
#252
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
-
Aqua Jet
40
100
-
20
Has +1 move priority.
-
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
-
Body Slam
85
100
30%
15
Can paralyze the target.
-
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
-
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
-
Muddy Water
90
85
30%
10
Can lower the target's accuracy one stage.
-
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
-
Present
1
90
-
15
Randomly deals damage or heals the target.
-
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
-
Sing
-
55
-
15
Puts the target to sleep.
-
Slam
80
75
-
20
Inflicts regular damage.
-
Soak
-
100
-
20
Changes the target to pure Water-type until it leaves the field. If the target has multitype, this move will fail.
-
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
-
Supersonic
-
55
-
20
Confuses the target.
-
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
-
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.