Mt. Ember (Pokéradar), Route 23, 29, Boon Island, Evolve Fletchling (Lv17)
Route 30, Evolve Fletchinder (Lv35)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#188
#417
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
-
1
Splash
-
-
-
40
Does nothing.
-
1
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
4
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
6
Quick Attack
40
100
-
30
Has +1 move priority.
-
6
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
8
Tackle
40
100
-
35
Inflicts regular damage.
-
10
Fairy Wind
40
100
-
30
Inflicts regular damage.
-
10
Peck
35
100
-
35
Inflicts regular damage.
-
12
Poison Powder
-
75
-
35
Poisons the target.
-
13
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
14
Stun Spore
-
75
-
30
Paralyzes the target.
-
16
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
-
16
Sleep Powder
-
75
-
15
Puts the target to sleep.
-
20
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
-
21
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
24
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
-
25
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
-
28
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
-
29
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
-
32
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
-
34
Flame Charge
50
100
100%
20
Raises the user's SPEED one stage.
-
36
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
-
39
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
-
40
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
-
41
Me First
-
-
-
20
Copies the target's damaging move with 1.5x power. Fails if the target went first.
-
44
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
-
45
Tailwind
-
-
-
15
For the next three turns, friendly Pokémon have their original SPEED doubled.
-
48
Steel Wing
70
90
10%
25
Can raise the user's DEF one stage.
-
48
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
-
52
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
-
56
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
60
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#188
#417
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
-
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM43
Flame Charge
50
100
100%
20
Raises the user's SPEED one stage.
-
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM50
Overheat
130
90
-
5
Lowers the user's SP.ATK two stages.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
-
TM102
Spore
-
100
-
15
Puts the target to sleep.
-
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
-
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
TM118
Steel Wing
70
90
10%
25
Can raise the user's DEF one stage.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#188
#417
Celadon CityCeladon
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
Celadon CityCeladon
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#188.417
#417.188
Strength Sap
-
100
-
10
Restores the user's HP equal to the target's ATK stat. Lowers target's ATK one stage.
Skiploom/Fletchling can learn.
Fletchling/Skiploom can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#188
#417
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
-
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
-
Confusion
50
100
10%
25
Can confuse the target.
-
Cotton Guard
-
-
-
10
Raises the user's DEF by three stages.
-
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
-
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
-
Seed Bomb
80
100
-
15
Inflicts regular damage.
-
Snatch
-
-
-
10
Steals the effects of a healing or stat-changing move from the target. Has +4 move priority.
-
Tailwind
-
-
-
15
For the next three turns, friendly Pokémon have their original SPEED doubled.
-
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.