Uses the last move that was used successfully by any Pokémon, including the user.
1
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
1
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
1
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Rock Throw
50
90
-
15
Inflicts regular damage.
1
Slam
80
75
-
20
Inflicts regular damage.
1
Wood Hammer
120
100
-
15
User takes 1/3 the damage it inflicts in recoil.
5
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
8
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
12
Rock Throw
50
90
-
15
Inflicts regular damage.
15
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
19
Feint Attack
60
-
-
20
Doesn't miss.
22
Tearful Look
-
-
-
20
Lowers the target's ATK and SP.ATK one stage each.
26
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
29
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
33
Rock Slide
75
90
30
10
Can make the target flinch.
36
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
40
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
43
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
47
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
50
Hammer Arm
100
90
-
10
Lowers the user's SPEED one stage.
54
Head Smash
150
80
-
5
User takes 1/2 the damage it inflicts in recoil.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM64
Explosion
250
100
-
5
User faints.
TM69
Rock Polish
-
-
-
20
Raises the user's SPEED two stages.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
NPC
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Harden
-
-
-
30
Raises the user's DEF one stage.
Headbutt
70
100
30
15
Can make the target flinch.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Sand Tomb
35
85
-
15
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Self-Destruct
200
100
-
5
User faints.
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.