#185.257
Sudowoodo/Bonsly
185.257
ROCK
#257.185
Bonsly/Sudowoodo
257.185
ROCK

X
63(+7)
HP
56(-7)
X
X
86(-7)
ATK
93(+7)
X
X
101(-7)
DEF
108(+7)
X
X
23(+7)
SP.ATKSP.A
16(-7)
X
X
58(+7)
SP.DEFSP.D
51(-7)
X
X
16(-7)
SPEEDSPD
23(+7)
X
X
347
TOTALTOT
347
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Rock Head: Doesn't take recoil damage.
Hidden
Rattled: When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.

x2
FIGHTINGGRASSGROUNDSTEELWATER
x2
x1
BUGDARKDRAGONELECTRICFAIRYGHOSTICEPSYCHICROCK
x1
x1/2
FIREFLYINGNORMALPOISON
x1/2

#257
Bonsly
257
ROCK
Lv. + Mimic
#185
Sudowoodo
185
ROCK

Classic Mode
Kanto Daycare (gift), Route 37
Pokemon: 257
Route 36 (static) (Pokéradar), Evolve Bonsly (Learns Mimic @ Lv15)
Pokemon: 185
Remix Mode
Kanto Daycare (gift), Route 22, Mt. Moon
Pokemon: 257
Route 36 (static) (Pokéradar), Route 10, 26, 27, Safari Zone A2, Evolve Bonsly (Learns Mimic @ Lv15)
Pokemon: 185

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Fake Tears
Pokemon: 257
DARK
STATUS
-
100
-
20
Pokemon: 257
Lowers the target's SP.DEF two stages.
EvolveEvo
Slam
Pokemon: 185
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 185
Inflicts regular damage.
1
Copycat
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Uses the last move that was used successfully by any Pokémon, including the user.
1
Fake Tears
Pokemon: 257
DARK
STATUS
-
100
-
20
Pokemon: 257
Lowers the target's SP.DEF two stages.
1
Flail
Pokemon: 185
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 185
Power increases the less HP the user has up to 200.
1
Low Kick
Pokemon: 185
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 185
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Rock Throw
Pokemon: 185
ROCK
PHYSICAL
50
90
-
15
Pokemon: 185
Inflicts regular damage.
1
Slam
Pokemon: 185
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 185
Inflicts regular damage.
1
Wood Hammer
Pokemon: 185
GRASS
PHYSICAL
120
100
-
15
Pokemon: 185
User takes 1/3 the damage it inflicts in recoil.
5
Flail
multiple sources
NORMAL
PHYSICAL
1
100
-
15
multiple sources
Power increases the less HP the user has up to 200.
8
Low Kick
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Power increases with the target's weight in kilograms, to a maximum of 120.
12
Rock Throw
multiple sources
ROCK
PHYSICAL
50
90
-
15
multiple sources
Inflicts regular damage.
15
Mimic
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
This move is replaced by the target's last successfully used move, and its PP changes to 5.
19
Feint Attack
multiple sources
DARK
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
22
Tearful Look
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Lowers the target's ATK and SP.ATK one stage each.
26
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
29
Block
multiple sources
NORMAL
STATUS
-
-
-
5
multiple sources
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
33
Rock Slide
multiple sources
ROCK
PHYSICAL
75
90
30
10
multiple sources
Can make the target flinch.
36
Counter
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
40
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
43
Double-Edge
multiple sources
NORMAL
PHYSICAL
120
100
-
15
multiple sources
User loses 1/3rd the damage it inflicts in recoil.
47
Stone Edge
Pokemon: 185
ROCK
PHYSICAL
100
80
-
5
Pokemon: 185
User's critical hit rate is one level higher when using this move.
50
Hammer Arm
Pokemon: 185
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 185
Lowers the user's SPEED one stage.
54
Head Smash
Pokemon: 185
ROCK
PHYSICAL
150
80
-
5
Pokemon: 185
User takes 1/2 the damage it inflicts in recoil.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 185
DARK
STATUS
-
100
-
20
Pokemon: 185
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Earthquake
Pokemon: 185
GROUND
PHYSICAL
100
100
-
10
Pokemon: 185
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sandstorm
multiple sources
ROCK
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Torment
Pokemon: 185
DARK
STATUS
-
100
-
15
Pokemon: 185
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Fling
Pokemon: 185
DARK
PHYSICAL
1
100
-
10
Pokemon: 185
Consumes user's held item. Power and type are determined by the item.
Explosion
multiple sources
NORMAL
PHYSICAL
250
100
-
5
multiple sources
User faints.
Rock Polish
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Raises the user's SPEED two stages.
Stone Edge
Pokemon: 185
ROCK
PHYSICAL
100
80
-
5
Pokemon: 185
User's critical hit rate is one level higher when using this move.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Bulldoze
Pokemon: 185
GROUND
PHYSICAL
60
100
100
20
Pokemon: 185
Lowers the target's SPEED one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
Pokemon: 185
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 185
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 185
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 185
Raises the user's ATK one stage.
Stomping Tantrum
multiple sources
GROUND
PHYSICAL
75
100
-
10
multiple sources
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
Pokemon: 185
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 185
Inflicts regular damage.
Rock Smash
Pokemon: 185
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 185
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Earth Power
multiple sources
GROUND
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Fire Punch
Pokemon: 185
FIRE
PHYSICAL
75
100
10
15
Pokemon: 185
Can burn the target.
Ice Punch
Pokemon: 185
ICE
PHYSICAL
75
100
10
15
Pokemon: 185
Can freeze the target.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
Pokemon: 185
GROUND
SPECIAL
20
100
100
10
Pokemon: 185
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Thunder Punch
Pokemon: 185
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 185
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Defense Curl
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
Endure
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Harden
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's DEF one stage.
Headbutt
multiple sources
NORMAL
PHYSICAL
70
100
30
15
multiple sources
Can make the target flinch.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Sand Tomb
multiple sources
GROUND
PHYSICAL
35
85
-
15
multiple sources
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Self-Destruct
multiple sources
NORMAL
PHYSICAL
200
100
-
5
multiple sources
User faints.
Stealth Rock
multiple sources
ROCK
STATUS
-
-
-
20
multiple sources
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.

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