#176.269
Togetic/Togekiss
176.269
FAIRYFLYING
#269.176
Togekiss/Togetic
269.176
FAIRYFLYING

X
65(-10)
HP
75(+10)
X
X
46(+3)
ATK
43(-3)
X
X
91(+3)
DEF
88(-3)
X
X
93(-13)
SP.ATKSP.A
106(+13)
X
X
108(-3)
SP.DEFSP.D
111(+3)
X
X
66(+13)
SPEEDSPD
53(-13)
X
X
469(-7)
TOTALTOT
476(+7)
X

Regular
Serene Grace: This Pokémon's moves have double their usual effect chance.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Hidden
Super Luck: Critical hit rate of moves is one level higher.

x2
ELECTRICICEPOISONROCKSTEEL
x2
x1
FAIRYFIREFLYINGGHOSTNORMALPSYCHICWATER
x1
x1/2
DARKGRASS
x1/2
x1/4
BUGFIGHTING
x1/4
x0
DRAGONGROUND
x0

#175
Togepi
175
FAIRY
Lv.15
#176
Togetic
176
FAIRYFLYING
SHINYSTONE
#269
Togekiss
269
FAIRYFLYING

Classic Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Deep Sea
Pokemon: 175
Deep Sea, Evolve Togepi (Lv15)
Pokemon: 176
Evolve Togetic (Shiny Stone)
Pokemon: 269
Remix Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Route 3, Deep Sea
Pokemon: 175
Deep Sea, Seafoam Islands, Evolve Togepi (Lv15)
Pokemon: 176
Deep Sea, Evolve Togetic (Shiny Stone)
Pokemon: 269

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Pre Evo
Baton Pass
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Bestow
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Transfers the user's held item to the target.
Pre Evo
Charm
multiple sources
FAIRY
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK two stages.
Pre Evo
Double-Edge
multiple sources
NORMAL
PHYSICAL
120
100
-
15
multiple sources
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
Pre Evo
Fairy Wind
Pokemon: 176
FAIRY
SPECIAL
40
100
-
30
Pokemon: 176
Inflicts regular damage.
Pre Evo
Follow Me
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
Pre Evo
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
Pre Evo
Last Resort
multiple sources
NORMAL
PHYSICAL
140
100
-
5
multiple sources
Fails if the user hasn't used its other three moves at least once while on the field.
Pre Evo
Magical Leaf
Pokemon: 176
GRASS
SPECIAL
60
-
-
20
Pokemon: 176
Doesn't miss.
Pre Evo
Metronome
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Selects any move at random and uses it.
Pre Evo
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Pre Evo
Sweet Kiss
multiple sources
FAIRY
STATUS
-
75
-
10
multiple sources
Confuses the target.
Pre Evo
Wish
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Pre Evo
Yawn
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Puts the target to sleep at the end of the next turn.
1
After You
Pokemon: 269
NORMAL
STATUS
-
-
-
15
Pokemon: 269
The target moves immediately after the user.
1
Air Slash
Pokemon: 269
FLYING
SPECIAL
75
95
30
15
Pokemon: 269
Can make the target flinch.
1
Aura Sphere
Pokemon: 269
FIGHTING
SPECIAL
80
-
-
20
Pokemon: 269
Doesn't miss.
1
Charm
Pokemon: 176
FAIRY
STATUS
-
100
-
20
Pokemon: 176
Lowers the target's ATK two stages.
1
Extreme Speed
Pokemon: 269
NORMAL
PHYSICAL
80
100
-
5
Pokemon: 269
Has +2 move priority.
1
Growl
Pokemon: 176
NORMAL
STATUS
-
100
-
40
Pokemon: 176
Lowers the target's ATK one stage.
1
Magical Leaf
Pokemon: 176
GRASS
SPECIAL
60
-
-
20
Pokemon: 176
Doesn't miss.
1
Metronome
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Selects any move at random and uses it.
1
Sky Attack
Pokemon: 269
FLYING
PHYSICAL
140
90
30
5
Pokemon: 269
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
1
Sweet Kiss
Pokemon: 176
FAIRY
STATUS
-
75
-
10
Pokemon: 176
Confuses the target.
5
Metronome
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Selects any move at random and uses it.
9
Sweet Kiss
Pokemon: 176
FAIRY
STATUS
-
75
-
10
Pokemon: 176
Confuses the target.
13
Yawn
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
Puts the target to sleep at the end of the next turn.
14
Fairy Wind
Pokemon: 176
FAIRY
SPECIAL
40
100
-
30
Pokemon: 176
Inflicts regular damage.
17
Encore
Pokemon: 176
NORMAL
STATUS
-
100
-
5
Pokemon: 176
Forces the target to use the last used move for 3 turns.
21
Follow Me
Pokemon: 176
NORMAL
STATUS
-
-
-
20
Pokemon: 176
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
25
Bestow
Pokemon: 176
NORMAL
STATUS
-
-
-
15
Pokemon: 176
Transfers the user's held item to the target.
29
Wish
Pokemon: 176
NORMAL
STATUS
-
-
-
10
Pokemon: 176
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
33
Ancient Power
Pokemon: 176
ROCK
SPECIAL
60
100
10
5
Pokemon: 176
Can raise all of the user's stats one stage.
37
Safeguard
Pokemon: 176
NORMAL
STATUS
-
-
-
25
Pokemon: 176
For five turns, protects friendly Pokémon from major status effects and confusion.
41
Baton Pass
Pokemon: 176
NORMAL
STATUS
-
-
-
40
Pokemon: 176
Switch out the user but any stat changes and persistent move effects remain.
45
Double-Edge
Pokemon: 176
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 176
User loses 1/3rd the damage it inflicts in recoil.
49
Last Resort
Pokemon: 176
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 176
Fails if the user hasn't used its other three moves at least once while on the field.
53
After You
Pokemon: 176
NORMAL
STATUS
-
-
-
15
Pokemon: 176
The target moves immediately after the user.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Smart Strike
Pokemon: 176
STEEL
PHYSICAL
70
-
-
10
Pokemon: 176
Doesn't miss.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Roost
multiple sources
FLYING
STATUS
-
-
-
10
multiple sources
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Moonblast
multiple sources
FAIRY
SPECIAL
95
100
30
15
multiple sources
Can lower the target's SP.ATK one stage.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Defog
multiple sources
FLYING
STATUS
-
-
-
15
multiple sources
Lowers the target's evasion one stage. Clears away entry hazards.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Sky Attack
Pokemon: 269
FLYING
PHYSICAL
140
90
30
5
Pokemon: 269
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Smart Strike
Pokemon: 176
STEEL
PHYSICAL
70
-
-
10
Pokemon: 176
Doesn't miss.
Steel Wing
multiple sources
STEEL
PHYSICAL
70
90
10
25
multiple sources
Can raise the user's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fly
multiple sources
FLYING
PHYSICAL
90
95
-
15
multiple sources
User flies high into the air for one turn, then hits on the second turn.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Shell Smash
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Drain Punch
multiple sources
FIGHTING
PHYSICAL
75
100
-
10
multiple sources
Drains half the damage inflicted to heal the user.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Roost
multiple sources
FLYING
STATUS
-
-
-
10
multiple sources
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Soft-Boiled
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Heals the user for half its max HP.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hold Hands
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Does nothing.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Extrasensory
multiple sources
PSYCHIC
SPECIAL
80
100
10
20
multiple sources
Can make the target flinch.
Foresight
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
multiple sources
PSYCHIC
SPECIAL
120
100
-
10
multiple sources
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Lucky Chant
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
For five turns, opposing Pokémon cannot score critical hits.
Mirror Move
multiple sources
FLYING
STATUS
-
-
-
20
multiple sources
Uses the last move targed at the user.
Morning Sun
multiple sources
NORMAL
STATUS
-
-
-
5
multiple sources
Heals the user for half its max HP. Affected by weather.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Peck
multiple sources
FLYING
PHYSICAL
35
100
-
35
multiple sources
Inflicts regular damage.
Present
multiple sources
NORMAL
PHYSICAL
1
90
-
15
multiple sources
Randomly deals damage or heals the target.
Psycho Shift
multiple sources
PSYCHIC
STATUS
-
100
-
10
multiple sources
Transfers the user's major status effect to the target.
Secret Power
multiple sources
NORMAL
PHYSICAL
70
100
30
20
multiple sources
Effect depends on the terrain.
Stored Power
multiple sources
PSYCHIC
SPECIAL
20
100
-
10
multiple sources
Power increases by 20 for every stage any of the user's stats have been raised.

Something went wrong.