Serene Grace: This Pokémon's moves have double their usual effect chance.
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Hidden
Super Luck: Critical hit rate of moves is one level higher.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
#175
Togepi
+
retrogamer9934
Lv.15
#176
Togetic
+
Pokémon TCG & overlordsos
#269
Togekiss
+
seggule
Classic Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Deep Sea
Deep Sea, Evolve Togepi (Lv15)
Evolve Togetic (Shiny Stone)
Remix Mode
Route 5 (Pokéradar), Kanto Daycare (gift), Route 3, Deep Sea
Deep Sea, Seafoam Islands, Evolve Togepi (Lv15)
Deep Sea, Evolve Togetic (Shiny Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Pre Evo
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Bestow
-
-
-
15
Transfers the user's held item to the target.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Pre Evo
Fairy Wind
40
100
-
30
Inflicts regular damage.
Pre Evo
Follow Me
-
-
-
20
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
Pre Evo
Growl
-
100
-
40
Lowers the target's ATK one stage.
Pre Evo
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Pre Evo
Magical Leaf
60
-
-
20
Doesn't miss.
Pre Evo
Metronome
-
-
-
10
Selects any move at random and uses it.
Pre Evo
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Pre Evo
Sweet Kiss
-
75
-
10
Confuses the target.
Pre Evo
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Pre Evo
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
1
After You
-
-
-
15
The target moves immediately after the user.
1
Air Slash
75
95
30
15
Can make the target flinch.
1
Aura Sphere
80
-
-
20
Doesn't miss.
1
Charm
-
100
-
20
Lowers the target's ATK two stages.
1
Extreme Speed
80
100
-
5
Has +2 move priority.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Magical Leaf
60
-
-
20
Doesn't miss.
1
Metronome
-
-
-
10
Selects any move at random and uses it.
1
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
1
Sweet Kiss
-
75
-
10
Confuses the target.
5
Metronome
-
-
-
10
Selects any move at random and uses it.
9
Sweet Kiss
-
75
-
10
Confuses the target.
13
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
14
Fairy Wind
40
100
-
30
Inflicts regular damage.
17
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
21
Follow Me
-
-
-
20
Until the end of this turn, opposing Pokémon attack the user instead of allies. Has +2 move priority.
25
Bestow
-
-
-
15
Transfers the user's held item to the target.
29
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
33
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
37
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
41
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
45
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
49
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
53
After You
-
-
-
15
The target moves immediately after the user.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM108
Sky Attack
140
90
30
5
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM02
Fly
90
95
-
15
User flies high into the air for one turn, then hits on the second turn.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Shell Smash
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Girl
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
Man
Swift
60
-
-
20
Doesn't miss.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Extrasensory
80
100
10
20
Can make the target flinch.
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Lucky Chant
-
-
-
30
For five turns, opposing Pokémon cannot score critical hits.
Mirror Move
-
-
-
20
Uses the last move targed at the user.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Peck
35
100
-
35
Inflicts regular damage.
Present
1
90
-
15
Randomly deals damage or heals the target.
Psycho Shift
-
100
-
10
Transfers the user's major status effect to the target.
Secret Power
70
100
30
20
Effect depends on the terrain.
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.