#16.32
Pidgey/Nidoran♂
16.32
FLYINGPOISON
#32.16
Nidoran♂/Pidgey
32.16
POISONFLYING

X
42(-2)
HP
44(+2)
X
X
53(+4)
ATK
49(-4)
X
X
40
DEF
40
X
X
36(-2)
SP.ATKSP.A
38(+2)
X
X
36(-2)
SP.DEFSP.D
38(+2)
X
X
52(-2)
SPEEDSPD
54(+2)
X
X
259(-4)
TOTALTOT
263(+4)
X

Regular
Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Keen Eye: Accuracy can't be lowered.
Tangled Feet: 2x evasion when confused.
Rivalry: Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
Hidden
Hustle: Physical moves deal 1.5x damage but have 0.8x accuracy.
Big Pecks: DEF can't be lowered by other Pokémon.

x2
ELECTRICICEPSYCHICROCK
x2
x1
DARKDRAGONFIREFLYINGGHOSTNORMALSTEELWATER
x1
x1/2
FAIRYPOISON
x1/2
x1/4
BUGFIGHTINGGRASS
x1/4
x0
GROUND
x0

#16
Pidgey
16
NORMALFLYING
Lv.18
#17
Pidgeotto
17
NORMALFLYING
Lv.36
#18
Pidgeot
18
NORMALFLYING
#32
Nidoran♂
32
POISON
Lv.16
#33
Nidorino
33
POISON
MOONSTONE
#34
Nidoking
34
POISONGROUND

Classic Mode
Route 1, 2, 3, 5, 6, 7, 8, 12, 13, 14, 15, 24, Celadon City, Secret Garden, Viridian Forest
Pokemon: 16
Navel Rock (static), Route 13, 14, 15, 21, 23, 29, 30, 31, 34, 35, 36, 37, 43, Berry Forest, Celadon City, Hidden Forest, Lake of Rage, Viridian River, Evolve Pidgey (Lv18)
Pokemon: 17
Route 23, Evolve Pidgeotto (Lv36)
Pokemon: 18
Route 3, 9, 22, Safari Zone A1, A2, A3
Pokemon: 32
Route 9, 35, 36, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Nidoran♂ (Lv16)
Pokemon: 33
Evolve Nidorino (Moon Stone)
Pokemon: 34
Remix Mode
Route 6, 13, Secret Garden, Viridian Forest
Pokemon: 16
Navel Rock (static), Route 23, Hidden Forest, Mt. Moon Summit, Viridian River, Evolve Pidgey (Lv18)
Pokemon: 17
Evolve Pidgeotto (Lv36)
Pokemon: 18
Route 7, 22, 31, Safari Zone A1
Pokemon: 32
Safari Zone A2, Evolve Nidoran♂ (Lv16)
Pokemon: 33
Mt. Silver, Evolve Nidorino (Moon Stone)
Pokemon: 34

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
Pokemon: 32
NORMAL
STATUS
-
100
-
30
Pokemon: 32
Lowers the target's DEF one stage.
1
Peck
Pokemon: 32
FLYING
PHYSICAL
35
100
-
35
Pokemon: 32
Inflicts regular damage.
1
Tackle
Pokemon: 16
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 16
Inflicts regular damage.
5
Sand Attack
Pokemon: 16
GROUND
STATUS
-
100
-
15
Pokemon: 16
Lowers the target's accuracy one stage.
7
Focus Energy
Pokemon: 32
NORMAL
STATUS
-
-
-
30
Pokemon: 32
User's critical hit rate is two levels higher until it leaves the field.
9
Double Kick
Pokemon: 32
FIGHTING
PHYSICAL
30
100
-
30
Pokemon: 32
Hits twice in one turn.
9
Gust
Pokemon: 16
FLYING
SPECIAL
40
100
-
35
Pokemon: 16
If the target is under the effect of Bounce, Fly, or Sky Drop, this move will hit with double power.
13
Poison Sting
Pokemon: 32
POISON
PHYSICAL
15
100
30
35
Pokemon: 32
Can poison the target.
13
Quick Attack
Pokemon: 16
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 16
Has +1 move priority.
17
Whirlwind
Pokemon: 16
NORMAL
STATUS
-
-
-
20
Pokemon: 16
Forces the target to switch out, but has -6 move priority.
19
Fury Attack
Pokemon: 32
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 32
Hits 2–5 times in one turn.
21
Horn Attack
Pokemon: 32
NORMAL
PHYSICAL
65
100
-
25
Pokemon: 32
Inflicts regular damage.
21
Twister
Pokemon: 16
DRAGON
SPECIAL
40
100
20
20
Pokemon: 16
Can make each target flinch. Double power against targets under the effect of Bounce, Fly, or Sky Drop.
25
Feather Dance
Pokemon: 16
FLYING
STATUS
-
100
-
15
Pokemon: 16
Lowers the target's ATK two stages.
25
Helping Hand
Pokemon: 32
NORMAL
STATUS
-
-
-
20
Pokemon: 32
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
29
Agility
Pokemon: 16
PSYCHIC
STATUS
-
-
-
30
Pokemon: 16
Raises the user's SPEED two stages.
31
Toxic Spikes
Pokemon: 32
POISON
STATUS
-
-
-
20
Pokemon: 32
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
33
Flatter
Pokemon: 32
DARK
STATUS
-
100
-
15
Pokemon: 32
Raises the target's SP.ATK one stage, then confuses it.
33
Wing Attack
Pokemon: 16
FLYING
PHYSICAL
60
100
-
35
Pokemon: 16
Inflicts regular damage.
37
Poison Jab
Pokemon: 32
POISON
PHYSICAL
80
100
30
20
Pokemon: 32
Can poison the target.
37
Roost
Pokemon: 16
FLYING
STATUS
-
-
-
10
Pokemon: 16
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
41
Tailwind
Pokemon: 16
FLYING
STATUS
-
-
-
15
Pokemon: 16
For the next three turns, friendly Pokémon have their original SPEED doubled.
43
Captivate
Pokemon: 32
NORMAL
STATUS
-
100
-
20
Pokemon: 32
Lowers the opposite gendered target's SP.ATK two stages.
45
Horn Drill
Pokemon: 32
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 32
One-hit KO. If the user is a lower level than the target, this move will fail.
45
Mirror Move
Pokemon: 16
FLYING
STATUS
-
-
-
20
Pokemon: 16
Uses the last move targed at the user.
49
Air Slash
Pokemon: 16
FLYING
SPECIAL
75
95
30
15
Pokemon: 16
Can make the target flinch.
53
Hurricane
Pokemon: 16
FLYING
SPECIAL
110
70
30
10
Pokemon: 16
Can confuse the target. Doesn't miss during rain, but 50% accurate in sunny weather. Doesn't miss if the target is under the effect of Bounce, Fly, or Sky Drop.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 32
DARK
STATUS
-
-
-
15
Pokemon: 32
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
Pokemon: 32
POISON
SPECIAL
65
100
-
10
Pokemon: 32
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 32
ICE
SPECIAL
90
100
10
10
Pokemon: 32
Can freeze the target.
Blizzard
Pokemon: 32
ICE
SPECIAL
110
70
10
5
Pokemon: 32
Can freeze the target. Doesn't miss during hail.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
Pokemon: 32
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 32
Can paralyze the target.
Thunder
Pokemon: 32
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 32
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 32
GROUND
PHYSICAL
80
100
-
10
Pokemon: 32
User digs underground for one turn and hits on the second turn.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Bomb
Pokemon: 32
POISON
SPECIAL
90
100
30
10
Pokemon: 32
Can poison the target.
Aerial Ace
Pokemon: 16
FLYING
PHYSICAL
60
-
-
20
Pokemon: 16
Doesn't miss.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 32
NORMAL
SPECIAL
40
100
-
15
Pokemon: 32
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
Pokemon: 32
WATER
SPECIAL
60
100
20
20
Pokemon: 32
Can confuse the target.
Shadow Claw
Pokemon: 32
GHOST
PHYSICAL
70
100
-
15
Pokemon: 32
User's critical hit rate is one level higher when using this move.
Roost
Pokemon: 16
FLYING
STATUS
-
-
-
10
Pokemon: 16
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Work Up
Pokemon: 16
NORMAL
STATUS
-
-
-
30
Pokemon: 16
Raises the user's ATK and SP.ATK one stage.
Poison Jab
Pokemon: 32
POISON
PHYSICAL
80
100
30
20
Pokemon: 32
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
U-turn
Pokemon: 16
BUG
PHYSICAL
70
100
-
20
Pokemon: 16
Inflicts regular damage, then the user immediately switches out.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Defog
Pokemon: 16
FLYING
STATUS
-
-
-
15
Pokemon: 16
Lowers the target's evasion one stage. Clears away entry hazards.
Toxic Spikes
Pokemon: 32
POISON
STATUS
-
-
-
20
Pokemon: 32
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Draining Kiss
Pokemon: 32
FAIRY
SPECIAL
50
100
-
10
Pokemon: 32
Heals the user 75% of the damage dealt to the target.
Sky Attack
Pokemon: 16
FLYING
PHYSICAL
140
90
30
5
Pokemon: 16
User charges for one turn before attacking. Critical hit chance is one level higher. Can make the target flinch.
Shock Wave
Pokemon: 32
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 32
Doesn't miss.
Smart Strike
Pokemon: 32
STEEL
PHYSICAL
70
-
-
10
Pokemon: 32
Doesn't miss.
Steel Wing
Pokemon: 16
STEEL
PHYSICAL
70
90
10
25
Pokemon: 16
Can raise the user's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 32
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 32
Inflicts regular damage.
Fly
Pokemon: 16
FLYING
PHYSICAL
90
95
-
15
Pokemon: 16
User flies high into the air for one turn, then hits on the second turn.
Strength
Pokemon: 32
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 32
Inflicts regular damage.
Rock Smash
Pokemon: 32
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 32
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drill Run
Pokemon: 32
GROUND
PHYSICAL
80
95
-
10
Pokemon: 32
User's critical hit rate is one level higher when using this move.
Iron Tail
Pokemon: 32
STEEL
PHYSICAL
100
75
30
15
Pokemon: 32
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Ominous Wind
Pokemon: 16
GHOST
SPECIAL
60
100
10
5
Pokemon: 16
Can raise all of the user's stats one stage.
Roost
Pokemon: 16
FLYING
STATUS
-
-
-
10
Pokemon: 16
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Sucker Punch
Pokemon: 32
DARK
PHYSICAL
70
100
-
5
Pokemon: 32
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Super Fang
Pokemon: 32
NORMAL
PHYSICAL
1
90
-
10
Pokemon: 32
Inflicts typeless damage equal to half the target's remaining HP.
Swift
Pokemon: 16
NORMAL
SPECIAL
60
-
-
20
Pokemon: 16
Doesn't miss.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Air Cutter
Pokemon: 16
FLYING
SPECIAL
60
95
-
25
Pokemon: 16
User's critical hit rate is one level higher when using this move.
Air Slash
Pokemon: 16
FLYING
SPECIAL
75
95
30
15
Pokemon: 16
Can make the target flinch.
Amnesia
Pokemon: 32
PSYCHIC
STATUS
-
-
-
20
Pokemon: 32
Raises the user's SP.DEF two stages.
Beat Up
Pokemon: 32
DARK
PHYSICAL
1
100
-
10
Pokemon: 32
Inflicts typeless regular damage. Increases in power for every non-fainted Pokémon in the user's party.
Brave Bird
Pokemon: 16
FLYING
PHYSICAL
120
100
-
15
Pokemon: 16
User takes 1/3 the damage it inflicts in recoil.
Chip Away
Pokemon: 32
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 32
Damage calculation ignores the target's stat modifiers, including evasion.
Confusion
Pokemon: 32
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 32
Can confuse the target.
Counter
Pokemon: 32
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 32
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Defog
Pokemon: 16
FLYING
STATUS
-
-
-
15
Pokemon: 16
Lowers the target's evasion one stage. Clears away entry hazards.
Disable
Pokemon: 32
NORMAL
STATUS
-
100
-
20
Pokemon: 32
Disables the target's last used move for the next 4-7 turns.
Endure
Pokemon: 32
NORMAL
STATUS
-
-
-
10
Pokemon: 32
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Feint Attack
Pokemon: 16
DARK
PHYSICAL
60
-
-
20
Pokemon: 16
Doesn't miss.
Foresight
Pokemon: 16
NORMAL
STATUS
-
-
-
40
Pokemon: 16
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
Head Smash
Pokemon: 32
ROCK
PHYSICAL
150
80
-
5
Pokemon: 32
User takes 1/2 the damage it inflicts in recoil.
Iron Tail
Pokemon: 32
STEEL
PHYSICAL
100
75
30
15
Pokemon: 32
Can lower the target's DEF one stage.
Poison Tail
Pokemon: 32
POISON
PHYSICAL
50
100
10
25
Pokemon: 32
User's critical hit rate is one level higher when using this move. Can poison the target.
Pursuit
Pokemon: 16
DARK
PHYSICAL
40
100
-
20
Pokemon: 16
Retreating Pokémon take double damage before switching out.
Steel Wing
Pokemon: 16
STEEL
PHYSICAL
70
90
10
25
Pokemon: 16
Can raise the user's DEF one stage.
Sucker Punch
Pokemon: 32
DARK
PHYSICAL
70
100
-
5
Pokemon: 32
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Supersonic
Pokemon: 32
NORMAL
STATUS
-
55
-
20
Pokemon: 32
Confuses the target.
Take Down
Pokemon: 32
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 32
User takes 1/4th the damage it inflicts in recoil.
Uproar
Pokemon: 16
NORMAL
SPECIAL
90
100
-
10
Pokemon: 16
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.

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