Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Technician: Moves with 60 or less power have 1.5x power.
Hidden
Steadfast: Gain a SPEED stage when flinched.
Light Metal: Half the normal weight for its species.
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x2
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x1
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#123
Scyther
+
Game Freak
Lv.40
or
#212
Scizor
+
The Pokémon Company & gamedevben
Classic Mode
Celadon Game Corner (gift), National Park, Safari Zone A1, A2, A3, A4
Evolve Scyther (Lv40 or Metal Coat)
Remix Mode
Celadon Game Corner (gift), National Park, Safari Zone A1, A2, A3, A4
Mt. Silver, Evolve Scyther (Lv40 or Metal Coat)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Air Slash
75
95
30
15
Can make the target flinch.
Pre Evo
Double Team
-
-
-
15
Raises the user's evasion one stage.
Pre Evo
Vacuum Wave
40
100
-
30
Has +1 move priority.
Pre Evo
Wing Attack
60
100
-
35
Inflicts regular damage.
1
Bullet Punch
40
100
-
30
Has +1 move priority.
1
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Quick Attack
40
100
-
30
Has +1 move priority.
1
Vacuum Wave
40
100
-
30
Has +1 move priority.
5
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
9
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
13
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
17
Agility
-
-
-
30
Raises the user's SPEED two stages.
21
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
21
Wing Attack
60
100
-
35
Inflicts regular damage.
25
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
29
Slash
70
100
-
20
Has a one level higher critical hit chance.
33
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
37
Double Team
-
-
-
15
Raises the user's evasion one stage.
37
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
41
X-Scissor
80
100
-
15
Inflicts regular damage.
45
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
49
Double Hit
35
90
-
10
Hits twice in one turn.
50
Air Slash
75
95
30
15
Can make the target flinch.
50
Iron Head
80
100
30
15
Can make the target flinch.
57
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
61
Feint
30
100
-
10
Removes the effects of detect or protect from the target before hitting. Has +2 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM54
False Swipe
40
100
-
40
Will not reduce the target's HP below 1.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM62
Acrobatics
55
100
-
15
If the user has no held item, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM70
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM89
U-turn
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM99
Quiver Dance
-
-
-
20
Raises the user's SP.ATK, SP.DEF, and SPEED one stage each.
TM100
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
TM118
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Bearded Man
Crabhammer
100
90
-
10
User's critical hit rate is one level higher when using this move.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Girl
Roost
-
-
-
10
Heals the user for 1/2 its max HP. The user loses its Flying type for the rest of the turn.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.
Silver Wind
60
100
10
5
Can raise all of the user's stats one stage.
Steel Wing
70
90
10
25
Can raise the user's DEF one stage.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Bug Buzz
90
100
10
10
Can lower the target's SP.DEF one stage.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Defog
-
-
-
15
Lowers the target's evasion one stage. Clears away entry hazards.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Razor Wind
80
100
-
10
User charges for one turn before attacking. Has a one level higher critical hit chance.
Reversal
1
100
-
15
Power increases the less HP the user has up to 200.