User swaps its DEF and SP.DEF modifiers with the target.
1
Magical Leaf
60
-
-
20
Doesn't miss.
1
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
1
Pound
40
100
-
35
Inflicts regular damage.
1
Power Swap
-
-
-
10
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
1
Quick Guard
-
-
-
15
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
1
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
1
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
4
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
8
Meditate
-
-
-
40
Raises the user's ATK one stage.
11
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
15
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
15
Psywave
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
18
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
22
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
22
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
25
Psybeam
65
100
10
20
Can confuse the target.
29
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
32
Recycle
-
-
-
10
User recovers the last item consumed by the user or a Pokémon.
36
Trick
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
39
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
43
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
46
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
50
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM03
Psyshock
80
100
-
10
Damage calculation uses the target's DEF.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM96
Moonblast
95
100
30
15
Can lower the target's SP.ATK one stage.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fighter
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Accordion player
Zen Headbutt
80
90
20
15
Can make the target flinch.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Misty Terrain
-
-
-
10
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Expert Tutor
Psychic Terrain
-
-
-
10
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Confuse Ray
-
100
-
10
Confuses the target.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Future Sight
120
100
-
10
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
Hypnosis
-
60
-
20
Puts the target to sleep.
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
Magic Room
-
-
-
10
For five turns, passive effects of held items are negated.
Mimic
-
-
-
10
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Power Split
-
-
-
10
Averages the user's unmodified ATK with the target's unmodified ATK.
Teeter Dance
-
100
-
20
Confuses all targets.
Trick
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.