#122.258
Mr. Mime/Mime Jr.
122.258
PSYCHICFAIRY
#258.122
Mime Jr./Mr. Mime
258.122
PSYCHICFAIRY

X
33(+7)
HP
26(-7)
X
X
31(-7)
ATK
38(+7)
X
X
51(-7)
DEF
58(+7)
X
X
90(+10)
SP.ATKSP.A
80(-10)
X
X
110(+10)
SP.DEFSP.D
100(-10)
X
X
70(-10)
SPEEDSPD
80(+10)
X
X
385(+3)
TOTALTOT
382(-3)
X

Regular
Soundproof: Immune to sound-based moves.
Filter: Takes 0.75× damage from super effective moves.
Hidden
Technician: Moves with 60 or less power have 1.5x power.

x2
GHOSTPOISONSTEEL
x2
x1
BUGDARKELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALROCKWATER
x1
x1/2
PSYCHIC
x1/2
x1/4
FIGHTING
x1/4
x0
DRAGON
x0

#258
Mime Jr.
258
PSYCHICFAIRY
Lv. + Mimic
#122
Mr. Mime
122
PSYCHICFAIRY

Classic Mode
Route 1, Pinkan Island, Secret Garden
Pokemon: 258
Route 2 (trade), Route 21, Evolve Mime Jr. (Learns Mimic @ Lv15)
Pokemon: 122
Remix Mode
Route 8, 22
Pokemon: 258
Route 2 (trade), Route 21, 26, 27, Evolve Mime Jr. (Learns Mimic @ Lv15)
Pokemon: 122

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Tickle
Pokemon: 258
NORMAL
STATUS
-
100
-
20
Pokemon: 258
Lowers the target's ATK and DEF one stage.
1
Barrier
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's DEF two stages.
1
Confusion
multiple sources
PSYCHIC
SPECIAL
50
100
10
25
multiple sources
Can confuse the target.
1
Guard Swap
Pokemon: 122
PSYCHIC
STATUS
-
-
-
10
Pokemon: 122
User swaps its DEF and SP.DEF modifiers with the target.
1
Magical Leaf
Pokemon: 122
GRASS
SPECIAL
60
-
-
20
Pokemon: 122
Doesn't miss.
1
Misty Terrain
Pokemon: 122
FAIRY
STATUS
-
-
-
10
Pokemon: 122
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
1
Pound
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Power Swap
Pokemon: 122
PSYCHIC
STATUS
-
-
-
10
Pokemon: 122
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
1
Quick Guard
Pokemon: 122
FIGHTING
STATUS
-
-
-
15
Pokemon: 122
Moves with increased priority will not hit friendly Pokémon this turn. Has +3 move priority.
1
Tickle
Pokemon: 258
NORMAL
STATUS
-
100
-
20
Pokemon: 258
Lowers the target's ATK and DEF one stage.
1
Wide Guard
Pokemon: 122
ROCK
STATUS
-
-
-
10
Pokemon: 122
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
4
Copycat
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Uses the last move that was used successfully by any Pokémon, including the user.
8
Meditate
multiple sources
PSYCHIC
STATUS
-
-
-
40
multiple sources
Raises the user's ATK one stage.
11
Double Slap
multiple sources
NORMAL
PHYSICAL
15
85
-
10
multiple sources
Hits 2–5 times in one turn.
15
Mimic
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
This move is replaced by the target's last successfully used move, and its PP changes to 5.
15
Psywave
Pokemon: 122
PSYCHIC
SPECIAL
1
100
-
15
Pokemon: 122
Inflicts typeless damage randomly between 50% and 150% of the user's level.
18
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
22
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
22
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
25
Psybeam
multiple sources
PSYCHIC
SPECIAL
65
100
10
20
multiple sources
Can confuse the target.
29
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
32
Recycle
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
User recovers the last item consumed by the user or a Pokémon.
36
Trick
multiple sources
PSYCHIC
STATUS
-
100
-
10
multiple sources
User and target permanently swap held items, even if one isn't holding anything.
39
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
43
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
46
Baton Pass
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Switch out the user but any stat changes and persistent move effects remain.
50
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psyshock
multiple sources
PSYCHIC
SPECIAL
80
100
-
10
multiple sources
Damage calculation uses the target's DEF.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 122
NORMAL
SPECIAL
150
90
-
5
Pokemon: 122
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Aerial Ace
Pokemon: 122
FLYING
PHYSICAL
60
-
-
20
Pokemon: 122
Doesn't miss.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 122
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 122
Can lower the target's SP.DEF one stage.
Energy Ball
Pokemon: 122
GRASS
SPECIAL
90
100
10
10
Pokemon: 122
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Payback
Pokemon: 122
DARK
PHYSICAL
50
100
-
10
Pokemon: 122
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 122
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 122
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Moonblast
Pokemon: 122
FAIRY
SPECIAL
95
100
30
15
Pokemon: 122
Can lower the target's SP.ATK one stage.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Recover
Pokemon: 122
NORMAL
STATUS
-
-
-
10
Pokemon: 122
Heals the user for half its max HP.
Draining Kiss
multiple sources
FAIRY
SPECIAL
50
100
-
10
multiple sources
Heals the user 75% of the damage dealt to the target.
Dazzling Gleam
Pokemon: 122
FAIRY
SPECIAL
80
100
-
10
Pokemon: 122
Inflicts regular damage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Infestation
multiple sources
BUG
SPECIAL
20
100
-
20
multiple sources
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Power-Up Punch
Pokemon: 122
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 122
Raises the user's ATK one stage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
multiple sources
FIGHTING
PHYSICAL
75
100
-
10
multiple sources
Drains half the damage inflicted to heal the user.
Fire Punch
Pokemon: 122
FIRE
PHYSICAL
75
100
10
15
Pokemon: 122
Can burn the target.
Ice Punch
Pokemon: 122
ICE
PHYSICAL
75
100
10
15
Pokemon: 122
Can freeze the target.
Iron Defense
Pokemon: 122
STEEL
STATUS
-
-
-
15
Pokemon: 122
Raises the user's DEF two stages.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Thunder Punch
Pokemon: 122
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 122
Can paralyze the target.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Zen Headbutt
Pokemon: 122
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 122
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Charm
Pokemon: 258
FAIRY
STATUS
-
100
-
20
Pokemon: 258
Lowers the target's ATK two stages.
Healing Wish
Pokemon: 258
PSYCHIC
STATUS
-
-
-
10
Pokemon: 258
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
Charm
Pokemon: 258
FAIRY
STATUS
-
100
-
20
Pokemon: 258
Lowers the target's ATK two stages.
Confuse Ray
multiple sources
GHOST
STATUS
-
100
-
10
multiple sources
Confuses the target.
Fake Out
multiple sources
NORMAL
PHYSICAL
40
100
100
10
multiple sources
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Future Sight
multiple sources
PSYCHIC
SPECIAL
120
100
-
10
multiple sources
Inflicts typeless damage at the end of the third turn, starting with this one. Can't critical hit.
Healing Wish
Pokemon: 258
PSYCHIC
STATUS
-
-
-
10
Pokemon: 258
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
Hypnosis
multiple sources
PSYCHIC
STATUS
-
60
-
20
multiple sources
Puts the target to sleep.
Icy Wind
multiple sources
ICE
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Magic Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, passive effects of held items are negated.
Mimic
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
This move is replaced by the target's last successfully used move, and its PP changes to 5.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Power Split
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Averages the user's unmodified ATK with the target's unmodified ATK.
Teeter Dance
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Confuses all targets.
Trick
multiple sources
PSYCHIC
STATUS
-
100
-
10
multiple sources
User and target permanently swap held items, even if one isn't holding anything.
Wake-Up Slap
multiple sources
FIGHTING
PHYSICAL
70
100
-
10
multiple sources
Has double power against a target that is sleeping, then wakes them up.

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