#120
Staryu
120
WATER
#120.120
Staryu/Staryu
120.120
WATER

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
30
45
55
70
55
85
340
X

Regular
Natural Cure: Status effect is healed upon switching out.
Illuminate: Wild encounter rate increases.
Hidden
Analytic: Moves have 1.3x power when attacking last.

Entry
It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body.
PokémonPoké.
120
ProfessorProf.
Oak
Entry
It gathers with others in the night and makes its red core glow on and off with the twinkling stars. It can regenerate limbs if they are severed from its body
PokémonPoké.
120.120
ProfessorProf.
Oak

x2
ELECTRICGRASS
x2
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
FIREICESTEELWATER
x1/2

#120
Staryu
120
WATER
WATERSTONE
#121
Starmie
121
WATERPSYCHIC

Classic Mode
Route 17, 34, Ruins of Alph, Seafoam Islands, Vermillion City
Pokemon: 120
Seafoam Islands, Evolve Staryu (Water Stone)
Pokemon: 121
Remix Mode
Route 18, 19, 31, Brine Road, Cinnabar Island, Safari Zone A2, A4, A5, Vermillion City
Pokemon: 120
Evolve Staryu (Water Stone)
Pokemon: 121

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Harden
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's DEF one stage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
4
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
7
Rapid Spin
X
NORMAL
PHYSICAL
20
100
-
40
X
Removes hazards from the field and frees the user from binding effects.
10
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
13
Psywave
X
PSYCHIC
SPECIAL
1
100
-
15
X
Inflicts typeless damage randomly between 50% and 150% of the user's level.
16
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
18
Bubble Beam
X
WATER
SPECIAL
65
100
10
20
X
Can lower the target's SPEED one stage.
22
Camouflage
X
NORMAL
STATUS
-
-
-
20
X
User's type changes according to the terrain.
24
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
28
Brine
X
WATER
SPECIAL
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
31
Minimize
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's evasion two stages.
35
Reflect Type
X
NORMAL
STATUS
-
-
-
15
X
User's type changes to match the target's.
37
Power Gem
X
ROCK
SPECIAL
80
100
-
20
X
Inflicts regular damage.
40
Confuse Ray
X
GHOST
STATUS
-
100
-
10
X
Confuses the target.
42
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
46
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
49
Cosmic Power
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage.
53
Hydro Pump
X
WATER
SPECIAL
110
80
-
5
X
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Moonblast
X
FAIRY
SPECIAL
95
100
30
15
X
Can lower the target's SP.ATK one stage.
Recover
X
NORMAL
STATUS
-
-
-
10
X
Heals the user for half its max HP.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

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