Natural Cure: Status effect is healed upon switching out.
Serene Grace: This Pokémon's moves have double their usual effect chance.
Poison Point: On contact, the attacker has a 30% chance to be poisoned.
Hidden
Leaf Guard: Prevents status problems in sunny weather.
Healer: Adjacent allies have a 30% chance of curing their major status problem each turn.
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#259
Happiny
9
blaquaza
#113
Chansey
+
kingofthe_x_roads
Lv.42
#242
Blissey
+
Game Freak & holgast
#400
Budew
5
kiwikelly
Lv.15
#401
Roselia
+
overlordsos
#352
Roserade
+
xenophacilus
Classic Mode
Kanto Daycare (gift)
Cinnabar Island (trade), Cerulean Cave, Safari Zone A1, A2, A3, A4, Evolve Happiny (holding Oval Stone @ 5am-7pm)
Evolve Chansey (Lv42)
Route 3 (Pokéradar)
Evolve Budew (Lv15)
Evolve Roselia (Shiny Stone)
Remix Mode
Kanto Daycare (gift), Secret Garden
Cinnabar Island (trade), Safari Zone A2, A3, A4, Victory Road, Evolve Happiny (holding Oval Stone @ 5am-7pm)
Cerulean Cave, Evolve Chansey (Lv42)
Route 3 (Pokéradar), Viridian Forest
Route 12, 17, 29, Evolve Budew (Lv15)
Evolve Roselia (Shiny Stone)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#113
#400
Prev Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Chansey previous evolution only.
Prev Evo
-
Prev Evo
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
Chansey previous evolution only.
Prev Evo
-
Prev Evo
Sweet Kiss
-
75
-
10
Confuses the target.
Chansey previous evolution only.
Prev Evo
-
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
-
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
-
1
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
-
1
Pound
40
100
-
35
Inflicts regular damage.
-
4
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
-
5
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
7
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
-
9
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
-
10
Stun Spore
-
75
-
30
Paralyzes the target.
-
12
Double Slap
15
85
-
10
Hits 2–5 times in one turn.
-
13
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
-
16
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
-
16
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
-
20
Bestow
-
-
-
15
Transfers the user's held item to the target.
-
23
Minimize
-
-
-
10
Raises the user's evasion two stages.
-
27
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
-
31
Sing
-
55
-
15
Puts the target to sleep.
-
35
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
39
Heal Pulse
-
-
-
10
Heals the target for half its max HP.
-
44
Egg Bomb
100
75
-
10
Inflicts regular damage.
-
50
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
57
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
-
65
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#113
#400
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
-
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20%
20
Can confuse the target.
-
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
-
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
-
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
-
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
-
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
-
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM35
Flamethrower
90
100
10%
15
Can burn the target.
-
TM36
Sludge Bomb
90
100
30%
10
Can poison the target.
-
TM37
Sandstorm
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
-
TM38
Fire Blast
110
85
10%
5
Can burn the target.
-
TM39
Rock Tomb
60
95
100%
15
Lowers the target's SPEED one stage.
-
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
-
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
-
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
-
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
-
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100%
20
Lowers the target's SPEED one stage.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
-
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
-
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
-
TM96
Moonblast
95
100
30%
15
Can lower the target's SP.ATK one stage.
-
TM104
Recover
-
-
-
10
Heals the user for half its max HP.
-
TM106
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
-
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#113
#400
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Violet CityViolet
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
-
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
-
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Vermillion CityVermillion
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
-
Celadon CityCeladon
Soft-Boiled
-
-
-
10
Heals the user for half its max HP.
-
Cinnabar IslandCinnabar
Stealth Rock
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
-
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
-
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#113
#400
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
-
Cotton Spore
-
100
-
40
Lowers the target's SPEED two stages.
-
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Extrasensory
80
100
10%
20
Can make the target flinch.
-
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
-
Grass Whistle
-
55
-
15
Puts the target to sleep.
-
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
-
Heal Bell
-
-
-
5
Removes major status effects from every Pokémon in the user's party.
-
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
-
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
-
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
-
Metronome
-
-
-
10
Selects any move at random and uses it.
-
Mind Reader
-
-
-
5
Guarantees the user's next move will hit the target.
-
Mud Bomb
65
85
30%
10
Can lower the target's accuracy one stage.
-
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
-
Present
1
90
-
15
Randomly deals damage or heals the target.
-
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
-
Seed Bomb
80
100
-
15
Inflicts regular damage.
-
Sleep Powder
-
75
-
15
Puts the target to sleep.
-
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
-
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.