Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Shed Skin: Each turn, there is a 33% chance of curing its major status condition.
Entry
Its shell is as hard as an iron slab. This Pokémon will try to lick you with its tongue and steal your life away
PokémonPoké.
11.93
ProfessorProf.
Oak
Entry
If a Haunter beckons you while it is floating in darkness, don't approach it. A Metapod does not move very much because it is preparing its soft innards for evolution inside the shell
PokémonPoké.
93.11
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
x0
-
x0
#10
Caterpie
+
Game Freak & zerocipher2.0
Lv.7
#11
Metapod
+
Game Freak
Lv.10
#12
Butterfree
+
The Pokémon Company & fizito
#92
Gastly
+
stan.__.
Lv.25
#93
Haunter
+
Game Freak
Lv.40
or
#94
Gengar
+
scarecrow_924
Classic Mode
Route 2, 24, National Park, Viridian Forest
Route 24, 30, 31, Hidden Forest, Ilex Forest, National Park, Viridian Forest, Viridian River, Evolve Caterpie (Lv7)
Route 30, 31, Bond Bridge, Hidden Forest, Ilex Forest, National Park, Evolve Metapod (Lv10)
Burned Tower, Pokémon Tower
Burned Tower, Pokémon Tower, Evolve Gastly (Lv25)
Pokémon Tower, Evolve Haunter (Lv40 or Linking Cord)
Remix Mode
Safari Zone A1, Secret Garden, Viridian Forest
Evolve Caterpie (Lv7)
Route 30, Hidden Forest, National Park, Safari Zone A3, Evolve Metapod (Lv10)
Route 10, Burned Tower, Mt. Moon, Pokémon Tower
Evolve Gastly (Lv25)
Mt. Silver, Evolve Haunter (Lv40 or Linking Cord)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Pre Evo
String Shot
-
95
-
40
Lowers the target's SPEED two stages.
Pre Evo
Tackle
40
100
-
35
Inflicts regular damage.
EvolveEvo
Harden
-
-
-
30
Raises the user's DEF one stage.
EvolveEvo
Shadow Punch
60
-
-
20
Doesn't miss.
1
Harden
-
-
-
30
Raises the user's DEF one stage.
1
Hypnosis
-
60
-
20
Puts the target to sleep.
1
Lick
30
100
30
30
Can paralyze the target.
1
Shadow Punch
60
-
-
20
Doesn't miss.
1
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
5
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
8
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
12
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
15
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
19
Confuse Ray
-
100
-
10
Confuses the target.
22
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
28
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
33
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
39
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
44
Dark Pulse
80
100
20
15
Can make the target flinch.
50
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
55
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
61
Nightmare
-
100
-
15
Only works on sleeping Pokémon, damaging it for 1/4 its max HP every turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM64
Explosion
250
100
-
5
User faints.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Lady
Dark Pulse
80
100
20
15
Can make the target flinch.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Girl
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Waiter
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Trick-or-Treat
-
100
-
20
Adds Ghost to the target's types. Dual-type Pokémon have Ghost as their third type.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Spectral Thief
90
100
-
10
Steals the target's stat increases.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Astonish
30
100
30
15
Can flinch the target.
Clear Smog
50
-
-
15
All of the target's stat modifiers are reset to zero.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Fire Punch
75
100
10
15
Can burn the target.
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Haze
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Ice Punch
75
100
10
15
Can freeze the target.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Psywave
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.